3d spin menu

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Minimalist
Posts: 8
Joined: Thu Sep 09, 2004 8:33 am

3d spin menu

Post by Minimalist »

how to implement 3 spin menu in irrlicht engine?

here with i inlcude the example
http://www.fxapplets.com/applets/menurot/


please answer thiis question, i'm very need it.

thanks ver much
why?
djceejay
Posts: 41
Joined: Fri Feb 25, 2005 11:42 am

Post by djceejay »

Have you attempted the problem yourself at all?
If you have how far did you get?
Do you need guidance on the coding or on solving the problem?
Do you need help on a specific element or the whole thing?

:?
djceejay
Studying :: BSc Computer Games Technology :: UK
SARIN
Posts: 139
Joined: Fri Oct 29, 2004 3:53 am

Post by SARIN »

woops double post. see below
Last edited by SARIN on Thu Apr 07, 2005 3:32 am, edited 1 time in total.
SARIN
Posts: 139
Joined: Fri Oct 29, 2004 3:53 am

Post by SARIN »

u could make some 3d nodes rotate around the center (i assume u no how to do that), then use the getNodeFromScreenCoordinates function to get each node, and then if the mouse is clicked while hovered over each item. simple. also, to rotate the whole thing, check the mouse position (again, real simple), and rotate it from there
Minimalist
Posts: 8
Joined: Thu Sep 09, 2004 8:33 am

Post by Minimalist »

thanks sarin. it'is very usefull for me.
why?
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

this seems kinda simple to do really.. some of the effects could be tricky

interesting I may have to use this idea.
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