Online Game

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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SPlyer

Online Game

Post by SPlyer »

Is IRRLicht suitable for writing Online game ?
stodge
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Mike

Post by stodge »

Yes
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Post by Bot_Builder »

ImageXP SP2, AMD Athlon 64 3500+, 1GB HyperX RAM, Radeon X700 Pro (PCI-e), 120GB SATA drive :)
afecelis
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Post by afecelis »

yes it is, but you gotta add network, audio and physics, and any UI improvements you require. On the graphical part you'll have no prob.
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Post by MikeR »

Been here asking this question for a year, and all I got was a great big no! :? Now it's a yes???? :shock:
If it exists in the real world, it can be created in 3d

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Vox
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Post by Vox »

MikeR wrote:Been here asking this question for a year, and all I got was a great big no! :? Now it's a yes???? :shock:
You have to understand: Irrlicht is a graphics engine. Not a game engine. You have to add network, audio and physics to build game engine.

There was discussion (voting) if Irrlicht should be game engine. People voted against. End of discussion.
Guest

Post by Guest »

Hmm...
That still doesn't mean it can't have yet another spin-off. IrrlichtGE: Irrlicht Game Engine.
Of course, that would be quite a feat to accomplish: especially if it's going to allow the use of various DX components as well as platform-independent APIs. As Niko is also planning, such a program should also have a software-based setting for the features, in case somebody has incompatible hardware and/or drivers.

Hmm, such a thing could be fun to play with, as well as learn C++ and various APIs better, but it'd not likely be a quick project, since I'm fairly unfamiliar with available APIs, and am somewhat new at C/C++ still.

Interest...and laziness...clashing :?
Pr3t3nd3r
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Post by Pr3t3nd3r »

I just begin to play Lineage 2. It is interesting ... I'm impressed by the trees and the grass, little plants ... anyone have any ideia how those are made in that game? Can we make them in irr? I mean if the trees are 3d objects? how many poligons they have?

The answer for the graphic of an Online game is probabily yes.
I will love to to such a game but i have some problems:
1. I don't gave where to put the server.
2. I want a biger team ... peoples who like to develop that game ...
3. I want to have an realy god design document before starting coding ... etc ... and the design document sould be made by the team ...
4. I don't have too much time ..

If we gather enough 'developers' for an project like that we could start making on MOOG ..
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Post by afecelis »

Lineage uses the unreal engine. Last word I heard about trees in Unreal (from Niko's blog) was that they'd be implementing speedtree in realtime so I guess the trees in lineage2 must be a first attempt to that approach.

and yup, they're most impressive!
Last edited by afecelis on Wed Apr 20, 2005 12:12 pm, edited 1 time in total.
Pr3t3nd3r
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Post by Pr3t3nd3r »

hmm ... speedtree interesting. From that i see they are a combination of an obhect an some axial bilboards ...
I'm wandering if i'm making an poligon i out one texture on it. It is a big speed diference betwee drawing the poligon and an bilboard ?
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