Online Game
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Bot_Builder
- Posts: 23
- Joined: Thu Apr 14, 2005 6:59 pm
- Location: Bushland
You have to understand: Irrlicht is a graphics engine. Not a game engine. You have to add network, audio and physics to build game engine.MikeR wrote:Been here asking this question for a year, and all I got was a great big no!Now it's a yes????
There was discussion (voting) if Irrlicht should be game engine. People voted against. End of discussion.
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Guest
Hmm...
That still doesn't mean it can't have yet another spin-off. IrrlichtGE: Irrlicht Game Engine.
Of course, that would be quite a feat to accomplish: especially if it's going to allow the use of various DX components as well as platform-independent APIs. As Niko is also planning, such a program should also have a software-based setting for the features, in case somebody has incompatible hardware and/or drivers.
Hmm, such a thing could be fun to play with, as well as learn C++ and various APIs better, but it'd not likely be a quick project, since I'm fairly unfamiliar with available APIs, and am somewhat new at C/C++ still.
Interest...and laziness...clashing
That still doesn't mean it can't have yet another spin-off. IrrlichtGE: Irrlicht Game Engine.
Of course, that would be quite a feat to accomplish: especially if it's going to allow the use of various DX components as well as platform-independent APIs. As Niko is also planning, such a program should also have a software-based setting for the features, in case somebody has incompatible hardware and/or drivers.
Hmm, such a thing could be fun to play with, as well as learn C++ and various APIs better, but it'd not likely be a quick project, since I'm fairly unfamiliar with available APIs, and am somewhat new at C/C++ still.
Interest...and laziness...clashing
I just begin to play Lineage 2. It is interesting ... I'm impressed by the trees and the grass, little plants ... anyone have any ideia how those are made in that game? Can we make them in irr? I mean if the trees are 3d objects? how many poligons they have?
The answer for the graphic of an Online game is probabily yes.
I will love to to such a game but i have some problems:
1. I don't gave where to put the server.
2. I want a biger team ... peoples who like to develop that game ...
3. I want to have an realy god design document before starting coding ... etc ... and the design document sould be made by the team ...
4. I don't have too much time ..
If we gather enough 'developers' for an project like that we could start making on MOOG ..
The answer for the graphic of an Online game is probabily yes.
I will love to to such a game but i have some problems:
1. I don't gave where to put the server.
2. I want a biger team ... peoples who like to develop that game ...
3. I want to have an realy god design document before starting coding ... etc ... and the design document sould be made by the team ...
4. I don't have too much time ..
If we gather enough 'developers' for an project like that we could start making on MOOG ..
Lineage uses the unreal engine. Last word I heard about trees in Unreal (from Niko's blog) was that they'd be implementing speedtree in realtime so I guess the trees in lineage2 must be a first attempt to that approach.
and yup, they're most impressive!
and yup, they're most impressive!
Last edited by afecelis on Wed Apr 20, 2005 12:12 pm, edited 1 time in total.
