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virtual void translate(const core::vector3df &amount) //add this vector to current position
virtual void move(const core::vector3df &amount) //translate relative to node's rotation
virtual core::vector3df transform(const core::vector3df & vec, const scene::ISceneNode to=0) //transforms a vector from the node to the "to" node.
[edit]Oh, and I just noticed the dev-c++ tutorial link in the tutorials section... it should really be at the top, since when i learned a few days ago I attempted to adapt the helloworld visual C++ tutorial, and ran into problems.
Some commands for rotation:
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virtual void Turn(const core::vector3df °rees) //Turns relative to the current orientation
virtual void Orient(const core::vector3df °rees) //Basically, the same as turn but not relative to the current rotation.