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Opengl texture bug

Posted: Fri Sep 05, 2003 3:46 pm
by Guest
While viewing the tech demo in opengl. some of textures, from certain angles go weird.
Here's a screenshot of what I mean:

Image

my video card is a radeon 9700, latest driver (cat 3.7) on win xp sp1

^Sunrise[/img]

Posted: Fri Sep 05, 2003 3:47 pm
by Guest
Image

Posted: Fri Sep 05, 2003 4:02 pm
by niko
Thanks for posting. Are there any other users encountering the same problems?

Posted: Fri Sep 05, 2003 4:34 pm
by FleshCrawler
Now, u mention it, indeed, i noticed em too, never watched the techdemo in openGL, so i tried, but indeed, there are some weird texture bugs, but i also noticed u can see 'lines' between the skybox textures. hmm, i think i should check openGL more often then

Fonts, too.

Posted: Fri Sep 05, 2003 4:58 pm
by Ironfoot
I saw the Problem too.
I also saw that with some Fonts (I made myself by using the Font-tool) the engine is cutting the Font-Texture 1 or 2 lines of Pixels too deep.

Posted: Mon Sep 08, 2003 9:37 am
by puh
I noticed the same problem with some textures in my worlds. Looks like mapper take first point line of texture and stretch it to whole face...
Nvidia Ti 4200 (SoftQuadro).

Posted: Mon Sep 08, 2003 9:40 am
by Miguel Melo
puh wrote:I noticed the same problem with some textures in my worlds. Looks like mapper take first point line of texture and stretch it to whole face...
Nvidia Ti 4200 (SoftQuadro).
Same here on an nVidia 2 Ti: stretched textures and seams in the sky box.

Posted: Mon Sep 08, 2003 1:39 pm
by [dx/x]=HUNT3R
I've don't see any texture problems like that on my nVidia GF4 ti4400, detonator 44.03's, XP w/ all updates. But I am missing a lot of textures from the .bsp file for some reason. The console window prints out all kinds of stuff missing. Like the lights, I see the light but not the actual lantern or whatever hangs on the wall. But the level still looks fine.

Posted: Thu Sep 11, 2003 11:40 am
by puh
I've noticed the effect of "stretched textures" appear only when there is skybox in the scene:
------------
skyboxOFF
Image
------------
skyboxON
Image
------------
Here is TEST model (.3DS mesh + .JPG texture, in zip archive 3Kb)

Posted: Thu Sep 11, 2003 1:59 pm
by hearsedriver
I can confirm this. The effect occurs only if I use the OpenGL driver AND have a skybox in my scene. Texture repeating does not work then as well.

Cheers.

Posted: Thu Sep 11, 2003 9:40 pm
by Cyber_Sneak
the problem's on this end too.....

@ HUNT3R - the console spits out sum stuff about missing textures. this is OK. the textures are actually there in the .pk3.

Posted: Fri Sep 12, 2003 8:28 am
by niko
Cool, thanx for this hint, helped me a lot. :)

Posted: Fri Sep 12, 2003 9:02 am
by puh
Will you fix it soon?
Maybe it's time for ver. 0.4.1... :roll:

Posted: Fri Sep 12, 2003 9:05 am
by niko
Would be a good idea, yes. I'll fix some other things too, and then I'll put out a patch. One or two weeks. :)

Posted: Fri Sep 12, 2003 9:06 am
by puh
Will wait impatiently...