Hi,
I've modelled a small town with Milkshape, exported it to 3ds and loaded it with irrlicht. I didn't spend too much work onto the textures, I just wanted to see how the scene will look like when displayed with just a few commands using irrlicht. (At this place I want to thank Niko for your really great work on irrlicht. It is so wonderful easy to use!) What I've noticed is that irrlicht creates mipmaps of the textures and that the transitions between the mip-maps are looking ugly. I've searched a bit around to find how to disable mipmapping but did not find something useful yet (of course I also didn't spent too much time in searching, please apologize). How can I disable it?
Greets,
Homer
Mip-Mapping
When loading the textures, (IVideoDriver::getTexture()), there is a parameter which tells the engine to create mipmaps or not. When loading a .3ds or .bsp file which includes the loading of textures, it is not possible to modify the parameter. But this changes in 0.4.2, where you can set global texture creation flags. You can specify if textures should be created for maximum quality or maximum speed rendering, in 16 oder 32 bit, or if mipmap levels should be generated. Just wait some days for 0.4.2 