Textures on an Object "Using Meshviewer"
Posted: Thu May 19, 2005 1:17 pm
Ok, i've been searching in the forums forever, and if it's here I can't find it. My rule of thumb is if I can't find what i'm looking for within 2 hours, then I'll post.
I've made a 'room' in 3d Studio Max using 3 textures. One is a brick texture, another is a tiled floor texture, and another is a spackled-ceiling texture. I've exported the room into .3DS format and am currently just viewing it with the MeshViewer utility that comes with Irrlicht.
Everything seems to be okay except the textures are not displayed correctly. By incorrectly, I mean I see the textures, except they are not tiled the way I had them in 3ds max. Instead of 100 repeating tiling floor tiles, i have one big-ass tile on the floor. Same with bricks etc.
I don't know what else to do, so I'm asking the community if they know anything about this or what i may be overlooking. When i export to .3DS format, I am asked to preserve MAX texture coordinates (and I click yes).
Suggestions?
I've made a 'room' in 3d Studio Max using 3 textures. One is a brick texture, another is a tiled floor texture, and another is a spackled-ceiling texture. I've exported the room into .3DS format and am currently just viewing it with the MeshViewer utility that comes with Irrlicht.
Everything seems to be okay except the textures are not displayed correctly. By incorrectly, I mean I see the textures, except they are not tiled the way I had them in 3ds max. Instead of 100 repeating tiling floor tiles, i have one big-ass tile on the floor. Same with bricks etc.
I don't know what else to do, so I'm asking the community if they know anything about this or what i may be overlooking. When i export to .3DS format, I am asked to preserve MAX texture coordinates (and I click yes).
Suggestions?