Thanks for reply Niko.
I found two ways - one based on using of shaders, and another on Opengl and Directx functions.
here are some link for dynamic cube map
http://www.zanir.szm.sk/dx10-19.html
http://www.zanir.szm.sk/20-29.html
At now my hardware don't support these features, so cannot can explore these exampless. So, will gonna buy a new hardware this summer.
Also there are interesting water example.
Also I found one cubemap shader example in DXSDK summer update and think that this shader can by used with Irrlicht hlsl support.
But will be very nice if Irrlicht has some additional materials for cube mapping like Paralax and normal mapping
