side swapped geometrie

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geis
Posts: 2
Joined: Wed Dec 03, 2003 1:29 pm
Location: Germany | Osnabrück

side swapped geometrie

Post by geis »

hi there!

i'm new at this forum and work about one week with irrlicht.

first i want to thank niko for this great engine!
it's a very great work! :!: :!: :P

as a beginner in using irrlicht i have some questions.

i model the geometry in maya and export it as .obj
then i import it in milkshape and export it as .ms3d

my first problem is that the geometrie in irrlich is swapped horizontal
so right and left are swapped.

in maya and milkshape is all correct.

have any body an idea? :?:

e.g. i model a room and the door is on the left side of the wall
| D |
in irrlicht it's on the right side
| D |


some minior questions

- is there a way in irrlicht to antialiasing the geometrie?
- are the color depth 16 or 24 bit? if 16 how can i change to 24 bit?

thanks in advanced

geis

p.s. here you can see a screenshot of my first try


Image[/img]
madinitaly
Posts: 92
Joined: Sat Nov 29, 2003 8:30 pm
Contact:

Post by madinitaly »

Here is the code to fix the "horizontally swapped" meshes:
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=628
:wink:
geis
Posts: 2
Joined: Wed Dec 03, 2003 1:29 pm
Location: Germany | Osnabrück

Post by geis »

madinitaly wrote:Here is the code to fix the "horizontally swapped" meshes:
http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=628
:wink:
sorry i don't see it before.
it works :D thanks a lot!
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