suggestion: move camera or world?

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rogerdv
Posts: 93
Joined: Wed Aug 27, 2003 4:20 pm

suggestion: move camera or world?

Post by rogerdv »

Im implementing a simple engine for my RPG game, I want to have an isometric view that can be rotated, zoomed and maybe move camera left/right/up/down. I load a bsp map and place the camera, but now comes the question: to simulate this camera movements is it better to move the camera position or the whole bsp mesh and associated nodes?
ru guo ni yao ai, ni jiang bu hui shi qu
wornaki
Posts: 54
Joined: Sat Aug 23, 2003 1:18 am
Location: Argentina, South America

Post by wornaki »

you could see saigumi's orthogonal how-to. There (if I remember well) he said he found it easier and much more exact to move the world.
cheers
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

It's actually easier to move the camera. You just need to handle the nuiances of an ortho view if you are using it.
Crud, how do I do this again?
rogerdv
Posts: 93
Joined: Wed Aug 27, 2003 4:20 pm

Post by rogerdv »

Im not using ortho view. After a lot of trials to make the world visible again, I got some deformation on the objects. So, I rolled back to "normal" view until I can find somebody more experienced to implement an adequate orthogonal view.
ru guo ni yao ai, ni jiang bu hui shi qu
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