Im implementing a simple engine for my RPG game, I want to have an isometric view that can be rotated, zoomed and maybe move camera left/right/up/down. I load a bsp map and place the camera, but now comes the question: to simulate this camera movements is it better to move the camera position or the whole bsp mesh and associated nodes?
Im not using ortho view. After a lot of trials to make the world visible again, I got some deformation on the objects. So, I rolled back to "normal" view until I can find somebody more experienced to implement an adequate orthogonal view.