Code: Select all
IAnimatedMeshSceneNode* node;
IAnimatedMesh* mesh = smgr->getMesh("..\\..\\media\\sydney.md2");
smgr->getMeshManipulator()->setVertexColorAlpha(mesh->getMesh(0),128);
node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setFrameLoop(0, 310);
node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
node->setPosition(core::vector3df(i*50-500,0,0));
}
...
<rendering code>

can anyone inform me as to what's going on?