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Adding static meshES to an IAnimatedMeshSceneNode?

Posted: Thu Jun 02, 2005 3:47 pm
by Brinsky
is it possible to have ... let's say ... three static meshes and add them to an IAnimatedMeshSceneNode at a different frame?! That would result in animating a character. I'm asking, because morphing isn't available in irr, and this could bridge my problem.

Thanks