Adding static meshES to an IAnimatedMeshSceneNode?
Posted: Thu Jun 02, 2005 3:47 pm
is it possible to have ... let's say ... three static meshes and add them to an IAnimatedMeshSceneNode at a different frame?! That would result in animating a character. I'm asking, because morphing isn't available in irr, and this could bridge my problem.
Thanks
Thanks