which format for levels?

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guest

which format for levels?

Post by guest »

Hi,

I am looking for a 3d engine at the moment (hihi - surprising, isn't it?).

There is one thing I am not shure off, and this is what format is used to create a game level (in my case this will just be a house with some rooms).

I understand that BSP is a good format but there aren't many editors out there supporting this format (ID Soft. gives me a legal problem).

So, what do you use to create your levels? Which format? Do you have stuff like easy collisiondetection as in BSP too? 3DS or stuff exportet with milkshape?

Thanks for your help
Cria
saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

My team (Pharoseer and I) use milkshape3d to make the pieces of our level and paste them together on a programatic level.

We have used this to make about 5 different game engines that we toy around with.

The BSP is just a mesh when you get right down to it in Irrlicht, and so are the ms3d meshes that we paste together to make our levels.

I don't use gravirty, so I can't help you on that level and I don't use the ColisionAnimators because I don't use gravity. I do use the bounding boxes though and they work fine. For a FPS style world, with numerous triangles and collision points, you would be able to create a TriangleSelector for your world's mesh to use the exact same way as a triangle Selector created from a bsp mesh.
Crud, how do I do this again?
rt
Posts: 150
Joined: Sun Nov 30, 2003 6:54 am
Location: canada
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Re: which format for levels?

Post by rt »

guest wrote:So, what do you use to create your levels? Which format?
i use GtkRadiant to create the large objects and buildings in my game in the .bsp format.
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