link to speed up article and some irrlicht feature queries
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gamedev_adi
link to speed up article and some irrlicht feature queries
thanks again for the links,assidragon and phenix.the link to the article abt optimising the engine, is(http://www.devmaster.net/articles/speed-up/).hope it may be useful to u.devmaster has many more interesting and useful articles.one question that i would like to ask abt the irrlicht engine is that :does irrlicht support enviromental cube mapping,Fresnel Effect;ie computed reflection and refraction with chromatic dispersion on a buuble and sphere,volume texture and projected texture mapping.bye
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Guest
Dynamic (and static) cube maps are a must for "cheap end" envmapping imo. Using FFP as well as shaders so that people targeting older hardware (Without shaders) can still use cube maps via the FFP.
As this is one of the oldest effects it seems it can be overlooked, but as I mentioned it can be used on older hardware and imo would be a great addition to irrlicht asap!
p.s love the engine
good work niko!
As this is one of the oldest effects it seems it can be overlooked, but as I mentioned it can be used on older hardware and imo would be a great addition to irrlicht asap!
p.s love the engine
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Guest