can the irrlicht engine be integrated with the openscenegraph,for max optimization of opengl and does irrlicht support the following features:
1.enviromental cube mapping
2.Fresnel Effect.ie computed reflection and refraction with chromatic dispersion on a buuble and sphere
3.volume texture
4. projected texture mapping
beside i also wanted to know whether irrlicht can programmed to support the features created by the shrike language(http://libsh.org/) which is very much useful for programming GPUs.bye