organic mesh and bones problem

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Tactical Trance

organic mesh and bones problem

Post by Tactical Trance »

im working with a small team right now and im having a problem with bones. im using lightwave to export to direct x. it works fine untill i try to add a bone. basically all the mesh vanishes when i try to load it up in irrlicht. i do not have any experience with this kind of thing im just the team's modeler and hopefully animator. I need to know what program i should be using to rig and animate my mesh.
puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

resave in Meshviewer grom D3D-SDK
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