Niko,this is for u

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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gamedev_adi

Niko,this is for u

Post by gamedev_adi »

hi niko,i found some really interesting articles at devmaster.net(Advanced Graphics Algorithms,openAL,QuakeBSPCollisiondetection,ati radeon free sourcecode and many more)which i think ,can help u,make irrlicht even more better.besides,i also wanted to ask u,a question.Can the OpenGL render of Irrlicht be replaced by the OpenGL render of OpenSceneGraph.
niko
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Re: Niko,this is for u

Post by niko »

gamedev_adi wrote:Can the OpenGL render of Irrlicht be replaced by the OpenGL render of OpenSceneGraph.
Hm, would there any advantage of this?
vgmdev
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Post by vgmdev »

Hum... No, Is there any bugs in opengl render?
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