IAnimatedMeshMS3D flexibility
IAnimatedMeshMS3D flexibility
It appears that while there's some flexibility in acquiring information about the structure of MS3D joints, there seems to be little flexibility in programatically transforming joints outside of a pre-determined animation. Is this something that someone has considered before and worked around, or will programatically transforming joints (for example, being able to wiggle a little finger through code alone) likely be implemented sometime?