IAnimatedMeshMS3D flexibility

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Chestikov
Posts: 4
Joined: Tue Dec 16, 2003 2:19 am

IAnimatedMeshMS3D flexibility

Post by Chestikov »

It appears that while there's some flexibility in acquiring information about the structure of MS3D joints, there seems to be little flexibility in programatically transforming joints outside of a pre-determined animation. Is this something that someone has considered before and worked around, or will programatically transforming joints (for example, being able to wiggle a little finger through code alone) likely be implemented sometime?
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