reason why i want to add osg opengl render to irrlicht

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gamedev_adi

reason why i want to add osg opengl render to irrlicht

Post by gamedev_adi »

the main reason why i want to add osg opengl render is that irrlicht's directx render is good but it lacks in opengl render in some graphic and support issues.besides, osg's opengl render is pretty good and i think it can be upgraded to support opengl standard 2.0 and the upcoming 3.0,and a good example of this,is the upcoming game 'pirates of the XXIth century' from DIOSoft.It's screenshots are available at (http://www.openscenegraph.org/osgwiki/p ... creenshots)
,besides pretty,it also shows off the capacity of osg's opengl render.besides this,i also wanted to ask whether physics components of the open source physics engine be added to irrlicht to give more physics handling.
Guest

Post by Guest »

OpenGL2.0 exists. But not as such, on Windows, AFAIK. That would require replacing a dll that is supposed to be supplied with Windows.
Drivers with 2.0 functionality are currently being released.

2.0 functionality may be available, but has to be accessed as extensions.

In any case, there is no upcoming OpenGL3.0.

W.r.t. integrating an OpenGL renderer from a different project: good luck, but don't expect it to be easy. The complexity is not the actual OpenGL functions used, but the housekeeping. The mesh formats, the custom scenenode rendercode etc. Very little can be reused.
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