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bsp lighting

Posted: Sun Dec 21, 2003 3:22 am
by Robomaniac
I have a problem with v 0.4.2.

I have a q3 bsp loaded and displaying, and I have the material type set to EMT_SOLID in order to show lighting effect. (as suggested in the forum). This worked in 0.4.1, but in 0.4.2, everything on the screen except for the gun and lights are black and white. This again, didn't happen in 0.4.1. Thanks in advance.

--The Robomaniac
:shock: :shock: :shock: :shock:

Posted: Sun Dec 21, 2003 3:30 am
by sirshane
hrm.. What do you mean by 'black and white'.. Can you post a screen shot?

Posted: Sun Dec 21, 2003 3:42 am
by Robomaniac
Image

--The Robomaniac
:shock: :shock: :shock: :shock:

Posted: Mon Dec 22, 2003 6:24 am
by Robomaniac
I talked to sirshane a bit more, and both of us think that it might be a bug in the openGL renderer. Anyone else have this problem?

--The Robomaniac

Posted: Mon Dec 22, 2003 5:59 pm
by wornaki
Do you both think it's a bug in the gl renderer :?:. Weird. I haven't tried 0.4.2 yet, but anyway if you test your app with Directx and it works you must be right in your assumption that it is a bug...

Posted: Mon Dec 22, 2003 6:35 pm
by Robomaniac
I'm using dev c++, so i can only use openGL, but if someone want to test it using directx, then feel free, i just loaded a map and set the material to EMT_SOLID.

--The Robomaniac

.

Posted: Tue Dec 23, 2003 10:09 pm
by RayOfAsh
Thats deffinetly an OpenGL problem, i get thoes errors while playing Half-Life in OpenGL mode.

Posted: Wed Dec 24, 2003 3:58 am
by Robomaniac
I found the 0.4.2 dx 4 devc++ dll, so my problem is fixed. Also, this is an OpenGL bug.

--The Robomaniac

btw, if I was releasing a demo using dx4devc++, what dlls from the package would i need to include? It seems to crash for some reason

Posted: Wed Dec 24, 2003 9:13 am
by keless
DX is not supported in the DevCpp .dll right now. Its in a readme or something, somewhere.

Posted: Wed Dec 24, 2003 2:31 pm
by Robomaniac
In the default dll, there is no support, but this thread has prebuilt support for dx4devc++ http://irrlicht.sourceforge.net/phpBB2/ ... .php?t=370

--The Robomaniac