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Best Sound API For Irrlicht?

Posted: Tue Dec 30, 2003 9:58 pm
by DarkWhoppy
I'm trying to decide on a sound API for my game. And I wondering what the Irrlicht community thinks.

Posted: Wed Dec 31, 2003 8:35 am
by niko
I chose FMOD. I like working with it. Audiere is also nice, I included it in the SDK because it is open source.

Posted: Wed Dec 31, 2003 9:29 am
by VeneX
Audiere hasn't 3d sound but is a great engine. Is one of the poll list a sound enigne with 3d sound?

Posted: Wed Dec 31, 2003 1:33 pm
by Cleves
For my game i'm using OpenAL.It's very easy(almost like Irrlicht itself) and also it has 3D sound and a wide costumization system.And the most important thing it can read Ogg format, which is the best format for sound right now. :D

Posted: Thu Jan 01, 2004 11:08 am
by VeneX
What is so good at ogg? I have never heared about it.

Posted: Thu Jan 01, 2004 12:05 pm
by Cleves
It's a new format so maybe you didn't hear about it.
here is a link to some info:http://www.xiph.org/ogg/vorbis/

Posted: Fri Jan 30, 2004 11:27 pm
by rt
VeneX wrote:Audiere hasn't 3d sound but is a great engine. Is one of the poll list a sound enigne with 3d sound?
Audiere has pan/volume/pitch control so a 3d wrapper could quickly be made. i wonder if niko would like this added to irrlicht...

Posted: Sat Jan 31, 2004 5:05 am
by keless
OpenAL is 1) easy, 2) 3D and SoundBlaster Live 5.1 compatible, 3) cross-platform, and 4) free

Posted: Sat Jan 31, 2004 1:48 pm
by madinitaly
keless wrote:OpenAL is 1) easy, 2) 3D and SoundBlaster Live 5.1 compatible, 3) cross-platform, and 4) free
*totally agrees*

Posted: Mon Apr 05, 2004 9:14 am
by NinjaNL
keless wrote:OpenAL is 1) easy, 2) 3D and SoundBlaster Live 5.1 compatible, 3) cross-platform, and 4) free
And 5) now supports OggVorbis.

5/5 for me, that gets my vote

Posted: Mon Apr 05, 2004 1:49 pm
by thesmileman
I really enjoy Audiere as it was the only program I had success with in my game. Maybe that is becuase I tried to do all of the audio in one night and the game took two months! :D

Posted: Mon Apr 05, 2004 1:57 pm
by schick
Well, audiere has a very simple to use interface. Its free, so you might use it. The only real advance openal has over audiere is 3d sound (hardware supported) but in fact you will need to write your own openal wrapper class to use all the power openal has to offer, lots of work.

If you want to play sound with as little afford as possible use audiere. If you want to have a sound environment as doom3 will have use openal instead.

Posted: Mon Apr 05, 2004 2:05 pm
by NinjaNL
But Audiere isn't free. OpenAl is!

If you read the aggreement on the Audiere site, it is free if your program is free. If you want to sell your program you have to pay for the privilege of using Audiere.

OpenAl has no such restriction.

Posted: Tue Apr 06, 2004 1:03 am
by disanti
Audiere has pan/volume/pitch control so a 3d wrapper could quickly be made. i wonder if niko would like this added to irrlicht...
I made a 3d audio class for Audiere if you would like it! ;)
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Posted: Tue Apr 06, 2004 7:55 am
by schick
NinjaNL wrote:But Audiere isn't free. OpenAl is!
Audiere is open source and licensed under the LGPL. It's free.