i am wanting to know a ?

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cr

i am wanting to know a ?

Post by cr »

How do i get rid of the choose your api setting on startup


opengl
directx8.1
directx 9.0
software


so i can just use dx9.0
thanks
cr

:(
Guest

Post by Guest »

by not implementing it in the first place?
cr

Post by cr »

it is already implemented when i got it,
i wish to only use directx9 with Open dynamic Engine (Physics)
eXodus
Posts: 320
Joined: Tue Jan 04, 2005 10:07 am
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Post by eXodus »

Come on its just a startup flag. If you can't live with such a little annoyance, life's got to be a real bitch for you...
Fred

Post by Fred »

Have you actually looked at the code? It's possibly the easiest change you could ever make to the examples! Come on, don't be lazy!
Guest

Post by Guest »

^^what he said. Look at the first 10 lines of the main method (i think).

I would, at the very least, take a beginners class to programming before attempting to make a game.
cpprules
Posts: 148
Joined: Wed Jul 27, 2005 8:37 pm
Location: on the Pedastal

Post by cpprules »

how stupid!
CRPG, FRPG, Oblivion Fan
Hater of Counter Strike (i hate it so much damn it)
gx

Post by gx »

CR look.. the "which driver to use" console message is just a bit of code that happens to be in the EXAMPLES. It is NOT automatically used everytime you code your own projects.

You DONT even need a console window just a blank screen in your chosen renderer (hint - just pass the EDT_ you want to the device creation and do NOT ask the user).

this is an extremely basic question but you should mess around with the source code some more until you are used to what you need exactly (Minimum) for an app to use irrlicht. (not much).
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