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I've got a model with an alpha-texture, so when i want to make it transparent i'm using the EMT_TRANSPARENT_ALPHA_CHANNEL type, right?
well when i use it it looks like this:
i mean the smoothness... is this possible with the engine?
it looks like image 1 has alpha testing transparancy, while image 2 has alpha blending transparancy. i'm not sure if this works correctly in irrlicht with both opengl and directx, it didn't before i started using irrlichtnx instead(one of the main reasons for the switch)
if you're looking for me, start looking on irc, i'm probably there.
I don't think there's an easy way to make it blend like in the first picture. I tried to fiddle with it but no luck. This is the best I could do but I don't think it will look very good: Ch_Schneetanne-2.tga.
elise: are youre a german female?? wow ... a female programmer is already a big _wow_ but a german one is not possible (just thought youre german because of the name Elise and the Schneetanne-2.tga which are both german words)
I don't understand the problem. When i load the sample cone with the first texture and use EMT_TRANSPARENT_ALPHA_CHANNEL with MaterialTypeParam=254 all looks very close to the first pic. Could you post your model?