I want to create a hierarchy of SceneNodes when I load a 3d Model, because I need to apply rotations and such to sub-nodes.
Since Meshes aren't Nodes, whats the best way to do this? I was in the middle of writing a model loader, when I realized I need to create nested scene nodes.
Am I missing something?
I thnk you cannot do this unless you derive a class of IAnimatedMesh (or some of its descendents). Or you can separate your model into multiple files and write a sum-file where you store the parts of the model and the custom joints.
Toma