I compiled Irrlicht 0.12 under mingw 3.4.2, test some examples and ...
big color bug !!!
does anyone know how to get rid of that?
Irrlicht & DX9 under mingw32 :(
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- Posts: 7
- Joined: Thu Sep 29, 2005 7:48 am
- Location: froggy rule !!!!!!!!
Irrlicht & DX9 under mingw32 :(
Work 'n roll is not my way of life, I chose happiness and freedom !!!
config:
AMD Athlon 1.4GHz, GeForce 2 MX 400, 512Mo SDRAM, Win ME.
please don't laugh, I didn't chose my PC ;-(
config:
AMD Athlon 1.4GHz, GeForce 2 MX 400, 512Mo SDRAM, Win ME.
please don't laugh, I didn't chose my PC ;-(
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- Posts: 7
- Joined: Thu Sep 29, 2005 7:48 am
- Location: froggy rule !!!!!!!!
sure I didn't describe my problem very well!
sorry but I can't give you screenshot.
well it's a bit difficult to explain, some textures get weird colors that have nothing to do with the color they should have, some (the majority) are OK and some are part good color part weird color.
I trieddifferent versions of my video drivers and nothing seem to work
Maybe my pretty old graphic card has to be blamed (a GeForce 2 MX !!!) but it works fine under OpenGl so I can't figure where does that bug come from!
HELP ME !!!
sorry but I can't give you screenshot.
well it's a bit difficult to explain, some textures get weird colors that have nothing to do with the color they should have, some (the majority) are OK and some are part good color part weird color.
I trieddifferent versions of my video drivers and nothing seem to work
Maybe my pretty old graphic card has to be blamed (a GeForce 2 MX !!!) but it works fine under OpenGl so I can't figure where does that bug come from!
HELP ME !!!
Work 'n roll is not my way of life, I chose happiness and freedom !!!
config:
AMD Athlon 1.4GHz, GeForce 2 MX 400, 512Mo SDRAM, Win ME.
please don't laugh, I didn't chose my PC ;-(
config:
AMD Athlon 1.4GHz, GeForce 2 MX 400, 512Mo SDRAM, Win ME.
please don't laugh, I didn't chose my PC ;-(
sound like a misfeature i had with my old ATI card.fullmetalcoder wrote: I trieddifferent versions of my video drivers and nothing seem to work
Maybe my pretty old graphic card has to be blamed (a GeForce 2 MX !!!) but it works fine under OpenGl so I can't figure where does that bug come from!
even if you (or irrlicht on your behalf) request dx8/9 to treat
bitmaps in full 32bit ARGB mode, the driver might choose to ignore
that request and simply use them in 16bit (A1R5G5B5) mode.
(because it thinks that is best and/or fastest)
that would give the effect of "wierd colors" you describe,
to confirm this further OpenGL always uses 32bit ARGB mode .
terefang
nVidia 7800GT/256, AMD64-X2 4k2, Latest Fedora/CentOS
nVidia 7800GT/256, AMD64-X2 4k2, Latest Fedora/CentOS
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- Posts: 7
- Joined: Thu Sep 29, 2005 7:48 am
- Location: froggy rule !!!!!!!!
yeah, could be a solution but why would Irrlicht (or DX8/9) choose 16bit colors while I ask for 32bit in the initialisation function???
Anyway I'll try to set it as the default mode and recompile the engine, maybe it will work.
Anyway I'll try to set it as the default mode and recompile the engine, maybe it will work.
Work 'n roll is not my way of life, I chose happiness and freedom !!!
config:
AMD Athlon 1.4GHz, GeForce 2 MX 400, 512Mo SDRAM, Win ME.
please don't laugh, I didn't chose my PC ;-(
config:
AMD Athlon 1.4GHz, GeForce 2 MX 400, 512Mo SDRAM, Win ME.
please don't laugh, I didn't chose my PC ;-(