Code: Select all
#include<irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main()
{
IrrlichtDevice* device = createDevice(EDT_DIRECTX9, dimension2d<s32>(512, 384), 16, false, false, false, 0);
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Irrlicht DX9 Render", rect<int>(10, 10, 200, 32), false);
IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
if(node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setFrameLoop(0, 310);
node->setMaterialTexture(0, driver->getTexture("../media/sydney.bmp"));
}
smgr->addCameraSceneNode(0, vector3df(0, 30, -40), vector3df(0, 5, 0));
while(device->run())
{
driver->beginScene(true, true, SColor(0, 200, 200, 200));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}