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SpecularColor and Shininess

Posted: Tue Oct 25, 2005 9:11 pm
by ColeZero
Are those feature in Irrlicht 0.12 available?
I mean i have set the specularColor to 255,255,255,255 and the shininess to 255. But i cannot see any "plastic" effect.

Here is the code:

Code: Select all



->getMaterial(0).SpecularColor.set(255,255,255,255);
->getMaterial(0).Shininess = 255f;

The Light is near the Node.
The Renderer is OpenGl and the texture is a simple dark-red .bmp.

Posted: Tue Oct 25, 2005 9:42 pm
by Guest
i think shininess works only for directx (in directx it works for me, in opengl not)