Huge Meshes

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krama757
Posts: 451
Joined: Sun Nov 06, 2005 12:07 am

Huge Meshes

Post by krama757 »

Guys Im wondering, with the octree and frustrum culling present in Irrlicht, it is possible to make one large city model and import it and not have it lag?
Guest

Post by Guest »

i think it should be possible, the techdemo level runs quite good. maybe the use of fog and camera cliprange can improve the rendering speed too :)
pfo
Posts: 370
Joined: Mon Aug 29, 2005 10:54 pm
Location: http://web.utk.edu/~pfox1

Post by pfo »

If you had one huge mesh, and you used an OCTreeSceneNode, then yeah it should be good to go
elander
Posts: 193
Joined: Tue Oct 05, 2004 11:37 am

Re: Huge Meshes

Post by elander »

krama757 wrote:Guys Im wondering, with the octree and frustrum culling present in Irrlicht, it is possible to make one large city model and import it and not have it lag?
Thats what it was made for. Still is good to LOD your meshes. The less triangles you have in your scene the better.
krama757
Posts: 451
Joined: Sun Nov 06, 2005 12:07 am

Post by krama757 »

Aye, Ill add LOD also.

The previous engine I was using, Truevision 3D, would lag a TON if there was one large mesh rendered on scene.

Irrlicht is soo much better... :D
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