Planning a fist person game: is IrrLicht *lite* enough?
Posted: Thu Nov 24, 2005 11:48 am
Hello there,
I am new to Irrlicht but I have used SDL/OpenGL for amateur game programming purposes in the past.
Is Irrlicht 3d engine lite enough for a fast 3d first person game?
Which are its biggest bottlenecks?
I know that modern gfx hardware invites programmers to push everything to the limits...but if somebody (like me at the moment) wants to use just a part of that huge functionalities, how can he get it?
Is there something already available? I have given a look to the ICE framework and to IrrlichtRPG , they are great, but I think that a light version of Irrlicht is not available at the moment.
Do you have any advices?
Perhaps I'll make an Irrlicht LITE framework...
Thank you
I am new to Irrlicht but I have used SDL/OpenGL for amateur game programming purposes in the past.
Is Irrlicht 3d engine lite enough for a fast 3d first person game?
Which are its biggest bottlenecks?
I know that modern gfx hardware invites programmers to push everything to the limits...but if somebody (like me at the moment) wants to use just a part of that huge functionalities, how can he get it?
Is there something already available? I have given a look to the ICE framework and to IrrlichtRPG , they are great, but I think that a light version of Irrlicht is not available at the moment.
Do you have any advices?
Perhaps I'll make an Irrlicht LITE framework...
Thank you