I just uploaded Irrlicht 0.10.0 to the sourceforge servers. This release of Irrlicht is maybe the one with the most new useful features in it. I implemented lots of user requests, hope you like it. The highlights are: Five new built-in materials. The most interesting new material type is parallax mapping (screenshot) known from the Unreal3 […]
After lots of user requests, I’ve created a separate project for the Irrlicht Engine xml parser. I extended it with lots of new features and bugfixes. I named it irrXML and created an own homepage for it. It is now completely independent of the Irrlicht Engine but still has all the nice features which made it popular. […]
I updated the Irrlicht related projects page with some screenshots and links people sent me during the last days and I found in recent threads in the forum. If you want your project added there too, just drop me a mail: . Additional updates: Updated link to irr.ag-dev.com If you didn’t try it out yet, take a look […]
I’ve worked a little bit on the layout of this website and I think I improved it. Besides the obvious design changes it is now a lot more clearly arranged. Other big changes are: Rearragend the tutorials and moved some externals to irrlicht.sf.net Added ‘OSI certified’ and W3C logos Added Wiki link Added google search-this-website […]
Jerome Nichols created a comprehensive Ruby/Irrlicht interface. It is called Irr or IrrRuby and its homepage is located at irr.rubyforge.org. A good reason to try out ruby at least now. 🙂 Another good news comes from the Lemon Team. They created a game called ‘Paco Jones’ during a fast game competition. It is available at their homepage for […]
Again, there is more than one news to tell: Thanks to Joe Oliveri, this webpage is reachable now via Irrlicht-Engine.com too. Cool. The next version of Irrlicht will be able to do parallax mapping. I’ve uploaded a short video which demonstrates this new feature. In addition, the new shot of the week shows it. The link to […]
Maybe you’ve recently sent a mail to me and did not get an answer. This happens sometimes because of my spam filters and I’m very sorry for this. But during the last few weeks, not a single mail sent to me has been answered, because I simply haven’t received them. I had some problems with […]
Saigumi created The Irrlicht Wiki. Wikis are currently quite popular, and undoubted usful. So it would be cool if some articles/tutorials etc get posted up there. Added it to the link section, which has also been restructured a little bit. Some other news: The Irrlicht Forum has been hacked for the second time. I updated, patched, modded and […]
Irrlicht 0.9 has just been released. There are lots of bug fixes in it, but also many new features. In addition, some of the most popular community extensions have been integrated directly into the engine. Some of the most important changes are: Irrlicht now includes a completely new and working terrain renderer. It is based on […]
February 3, 2005 – 2:25 am
Hurra, now we’ve got more than 30.000 posts in the Irrlicht Engine forum! Some additional statistics: We’ve got 1517 registered users, 57.29 posts and 9.79 new topics per day, and a database size of 47.68MB. So our community is quite active. 🙂 Some other good news: Reinhard Ostermeier created a website with some of his extensions to […]