September 25, 2003 – 3:19 am
Hunter Poitevint announced that he and his team are developing a 3D action game with the Irrlicht Engine, called ‘Supa-G’. They’ve set up a webpage for it at www.supa-g.com, I already added this to the link section. Just a few words on the current development status: I implemented now the new texture loading code and everything seems […]
September 23, 2003 – 3:19 am
Saigumi, Jrnovoa, Joi, and Gorgon Zola now posted 5 example applications using the Irrlicht Engine with source code included into the offtopic forum. Gorgon Zola for example posted a very impressive quad tree terrain scene node, with LOD rendering. I made screenshots of 4 examples, you can take a look at them on the left or in the screenshot area. I […]
September 19, 2003 – 3:20 am
The API documentation for 0.4.1 is uploaded now. I also updated the development page and changed some colors of the website. If you take a look into the forum, you’ll see that I’ve splitted the help forum into a beginner and an advanced developers category. Hope the forum is a little bit clearer now. There are some new […]
September 18, 2003 – 3:22 am
I released version 0.4.1 today. It comes as non-sdk-release, which means that there are no examples, media, tools and tutorials in it. And there are no very big changes, just some little new features and lot of bug fixes. Here is a short overview: New GUI elements: Message Boxes, Multiline Text and modal dialog windows. Faster […]
September 14, 2003 – 3:23 am
I am currently working on a new release (0.4.1), already implemented are: Faster input event processing, compressed TGA loading (thanks to Jon Pry), collision helper methods, more GUI elements, version checking, refactored event receiver system, bug fixes and a lot more. I think 0.4.1 will be out next week, so stay tuned. And as you can […]
September 8, 2003 – 3:23 am
Knightoflight wrote a terrain renderer for the irrlicht engine and is asking for help to extend it. You can contact him using the forum. Download the renderer from the download section. I uploaded a screenshot of the renderer and added two new questions/answers to the FAQ. And last, there seem to be some problems with the CodeWarrior tutorial: Some […]
September 6, 2003 – 3:26 am
There is a new tutorial written by André Simon, which describes how to create applications using the Irrlicht Engine with Metrowerks CodeWarrior. Thus, now 5 IDEs are supported: The last 3 versions of Microsoft Visual Studio, Bloodshed DevC++ and Metrowerks Codewarrior.
September 4, 2003 – 3:27 am
A new version of the engine has been released. Download it from the download page. There are more new features and changes in the 0.4 version of the engine than in any other release before. The highlights are: Collision Detection and Response. Add gravity, sliding and stair climbing to your application only by switching it on […]
August 27, 2003 – 3:27 am
Again I uploaded a new shot of the week. It has nothing to do with the current development, it simply looks cool. It is not possible to make a shot of the now implemented collision detection and response, and as long as nobody sends me screenshots of his project with the engine, I’ll have to […]
August 22, 2003 – 3:28 am
Because of a user request, I set up a new forum. I chose a phpBB2 Forum with a Irrlicht-style adapted VB2 skin, hope you like it. This new forum will replace the sourceforge forum, so it would be really nice if you could go there, check it out, and post some messages into it. Also, it […]