Julio Gorgé fixed some bugs of his DirectX9 Driver for the Irrlicht Engine. You can download the fixed version of the driver now from the download section.
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Julio Gorgé fixed some bugs of his DirectX9 Driver for the Irrlicht Engine. You can download the fixed version of the driver now from the download section.
This really cool looking new shot of the week was sent in by Daniel Dekker, showing the start up screen of his modification to the Irrlicht Techdemo. The Demo is called ‘Inferno’.
Julio Gorgé created an Unofficial DirectX 9.0 Driver for the Irrlicht Engine. It is now available for download in the download section. This is the first big external code contribution to the engine, so a very big thank you goes to Julio Gorgé. An other new piece of code, available for download is a small patch to the […]
As you can see, here is a new shot of the week, showing a scene of the techdemo which is included in the 0.2 SDK. As one can read in the forums, there are already some people working with the engine. Hey, would you like to have your shot uploaded right here, to the main page […]
I updated the link section and added links to projects, which are using the engine (there is currently only one known to me) and links to friends. I also added a new question/answer to the faq describing how you could help me with the engine.
A new version of the Irrlicht Engine is now available for download from the download page. There are lots of new features, bug fixes and optimizations. Here is a short list with the highlights of the new release: The engine is now able to load 3DS files, with their materials and textures. There is now a tool […]
It’s monday, so here is the new shot of the week: It shows a scene of the new techdemo I am currently working on. The demo will show some of the new features like real time shadows, reflections, and skyboxes and it will be included in the 0.2 release which I hope will be ready this […]
A new material type is implemented: EMT_SPHERE_MAP, already working in both Direct3D and OpenGL drivers. Just set the material type of anything in the engine to this one, and it will reflect its environment using asphere map. Looks really cool. Take a look at the screenshots. Can’t wait for release 0.2. 😉 Another good news: The first […]
Because of a request in the forum, I added a new feature to the engine: sky box scene nodes. It was a task of a few minutes and they work perfectly. And because it is a new week, and my first working skybox looked really nice, there is a new shot of the week as […]
A very small website update: Played around with the colors of the website, fixed some minor bugs and added a ‘shot of the week‘. The engine now seems to be a little bit more popular. Using google, you’ll find links to irrlicht.sourceforge.net from all over the world.