CuteAlien – Irrlicht Engine - A free open source 3D engine

Posts by CuteAlien

Irrlicht 1.6.1 released!

We just released Irrlicht version 1.6.1. This version contains a lot of bugfixes and corrections, like improvements with the GUI Environment, Lightmap rendering and DMF loading, and keyboard mapping under Linux. On a related note, a new version of CopperCube has been released today as well, which now supports exporting scenes to .irr files. It […]

Irrlicht Maintenance Release 1.5.2 now public

We just released an update to the 1.5 branch of the Irrlicht engine, version 1.5.2. It contains several updates and bugfixes, related to terrain smoothing, joystick support, OS/XCode updates and MS3D loader fixes. Happy downloading!

Monthly Screenshot Contest – October and November 2009

Here are the winners of the Screenshot of the Month contest for October and November 2009: Firgof: The Handoff in October and andres – GrassSceneNode in November. Congratulations. You can find the screenshot and all other contestants in the forum and the gallery.

Irrlicht 1.6 Released!

We just released Irrlicht version 1.6. As always, this version contains a lot of bugfixes and corrections, but also some new features: New mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures) New Material properties ColorMask, Mipmap LOD, Depth test function, AlphaToCoverage, selective Anti-Aliasing New console device and possibility to […]

Monthly Screenshot Contest – August and September 2009

Here are the winners of the Screenshot of the Month contest for August and September 2009: Silencer-WTW with YASS in August and Mel with KaoS in HDR in September. Congratulations. You can find the screenshot and all other contestants in the forum and the gallery.

Irrlicht 1.5.1 Released!

We are happy to announce that we just released Irrlicht version 1.5.1. This version contains a lot of bugfixes and corrections, but also some new features: Support for Range Fog in OpenGL Improved X11 support Better .x, STL and Collada file loading 32bit indices for large meshes Terrain rendering using hw buffers A lot of […]

Monthly Contest and Interesting Code Snippet

We have more winners of our Screenshot of the Month contest. This time for June and July 2009. The winners are godfather86 with Heaven City in June and wing64 with gothic in July. Both of you made an awesome job, and wing64 seems to already have a fixed place in the top three each month! […]

More Winners

Okay, this took longer than anticipated. But here are some more winners. First those of the Screenshot of the Month contest for April and May 2009. These are three in total, because the voting in May resulted in two winners for that month: wing64 with God Tower in April and wing64 with Middle East and […]

Current and Upcoming Winners

With some delay we can proudly announce the first winner of the Screenshot of the Month contest for March 2009. It’s Suvi with Gekkeiju Online. You can find the screenshot and all other contestants in the forum thread. I’ll update the gallery next. Another important thing. The SourceForge Community Awards 2009 are nominating again. Please […]

Update from Google Summer of Code

Update from Google: We didn’t make it into this year’s Google Summer of Code. What a pity. Let’s hope for next year 🙂