CuteAlien – Irrlicht Engine - A free open source 3D engine

Posts by CuteAlien

IrrExt Project online

There is now a new project available at sourceforge net, named IrrExt. Although the status message on the project page indicates the contrary, the project is active and its SVN contains a collection of extensions to the Irrlicht Engine, like scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers and more. It is managed […]

Irrlicht 1.4 for Mac OS released

Following the release of Irrlicht 1.4, the package for Mac OS is now available as well: download Irrlicht 1.4 for Mac OS 1.4. The dmg file contains all source files but no precompiled binaries, you need to compile it yourself using XCode. It was created by Varmint, and we are happy to announce that he now joined […]

Irrlicht 1.4 released

We just released Irrlicht 1.4. It includes all features from the beta version such as A rewritten unified skeletal animation system with some more sophisticated long awaited features such as manual joint animation. Irrlicht’s own file format: .irrmesh, for static meshes. Mesh writing support: Write collada, .stl and .irrmesh files. Irrlicht now can also read .stl […]

Irrlicht 1.4beta released

We just released the first beta version of Irrlicht 1.4. Basically, this is revision 1012 from the subversion server, with precompiled binaries, examples and documentation. Irrlicht 1.4 will have the first major (breaking) API changes as we are moving towards a better engine, so we are releasing this beta for all people to try it out […]

Various Irrlicht updates

We are currently working heavily on the next Irrlicht Engine release. But in the meanwhile, take a look at these new or updated Irrlicht releated projects: AMELIA is a project for High-Energy physics featuring the ATLAS detector at CERN, the world’s largest particle physics lab. It uses Irrlicht for 3D graphics and irrKlang as sound […]

Announcement: Dropping Irrlicht.NET support

Support for Irrlicht.NET, the wrapper written in Managed C++ which makes Irrlicht available for .NET languages such as C#, VisualBasic and similar will be dropped with the next release. Instead, we encourage to use Irrlicht.NET CP, which is a separately maintained sourceforge project with much more functionality than Irrlicht.NET. It is very easy to switch from […]

Irrlicht Nominated for Community Choice Awards

Thanks to all of you, Irrlicht has been nominated for the Sourceforge.net Community Choice Awards! Now you need to vote for the nominees, please go to the nomination voting page and vote for Irrlicht again, in the categories “Best Project for Multimedia” or if you like “Best Project for Gamers” in addition.

SF.net 2007 Community Choice Awards

Please vote for Irrlicht in the SF.net 2007 Community Choice awards. Please click this link or below and select ‘Best Project for Multimedia‘. Thanks!

Irrlicht 1.3.1 released

We just released Irrlicht in version 1.3.1. This is intended to be a bug fix release, but there are also some new features: Works seemlessly with the also just released irrEdit (0.7.1). Support for Ogre 1.4 .mesh files Added an optional SDL device, to let Irrlicht run on not yet natively supported platforms like embedded devices. […]

T-Shirts available

Ever wanted a shirt with an Irrlicht Logo on it? Or ever wanted to support the Irrlicht Engine development? That’s now finally possible: Go to the Shops (there are two: an European and an American, to reduce shipment costs for you). There are various Irrlicht, irrKlang, irrEdit and Ambiera shirts to choose from. For each shirt […]