November 30, 2007 – 12:48 am
We just released Irrlicht 1.4. It includes all features from the beta version such as A rewritten unified skeletal animation system with some more sophisticated long awaited features such as manual joint animation. Irrlicht’s own file format: .irrmesh, for static meshes. Mesh writing support: Write collada, .stl and .irrmesh files. Irrlicht now can also read .stl […]
October 1, 2007 – 12:49 am
We just released the first beta version of Irrlicht 1.4. Basically, this is revision 1012 from the subversion server, with precompiled binaries, examples and documentation. Irrlicht 1.4 will have the first major (breaking) API changes as we are moving towards a better engine, so we are releasing this beta for all people to try it out […]
September 23, 2007 – 12:51 am
We are currently working heavily on the next Irrlicht Engine release. But in the meanwhile, take a look at these new or updated Irrlicht releated projects: AMELIA is a project for High-Energy physics featuring the ATLAS detector at CERN, the world’s largest particle physics lab. It uses Irrlicht for 3D graphics and irrKlang as sound […]
Support for Irrlicht.NET, the wrapper written in Managed C++ which makes Irrlicht available for .NET languages such as C#, VisualBasic and similar will be dropped with the next release. Instead, we encourage to use Irrlicht.NET CP, which is a separately maintained sourceforge project with much more functionality than Irrlicht.NET. It is very easy to switch from […]
Thanks to all of you, Irrlicht has been nominated for the Sourceforge.net Community Choice Awards! Now you need to vote for the nominees, please go to the nomination voting page and vote for Irrlicht again, in the categories “Best Project for Multimedia” or if you like “Best Project for Gamers” in addition.
Please vote for Irrlicht in the SF.net 2007 Community Choice awards. Please click this link or below and select ‘Best Project for Multimedia‘. Thanks!
We just released Irrlicht in version 1.3.1. This is intended to be a bug fix release, but there are also some new features: Works seemlessly with the also just released irrEdit (0.7.1). Support for Ogre 1.4 .mesh files Added an optional SDL device, to let Irrlicht run on not yet natively supported platforms like embedded devices. […]
Ever wanted a shirt with an Irrlicht Logo on it? Or ever wanted to support the Irrlicht Engine development? That’s now finally possible: Go to the Shops (there are two: an European and an American, to reduce shipment costs for you). There are various Irrlicht, irrKlang, irrEdit and Ambiera shirts to choose from. For each shirt […]
irrKlang 0.9, the free audio library and irrKlang pro has just been released. New: Support for DirectSound8, sound effects (echo, reverb, flanger etc), doppler effects, sound frequency/playback speed, sound events and more. ‘irrKlang pro’ is now also available as version for commercial licensing. See the related blog entry for details and background.
Here are several irrlicht related news: Pyrr is a new python wrapper for Irrlicht 1.3. Added to the langauge binding list. Solar model is a realtime modeling of a solar system. It renders a beautiful 3D space environment using Irrlicht. Added screenshots to the screenshots page. CivilFEM is a commercial Civil Engineering program. In the part […]