November 29, 2006 – 1:05 am
We just released version 1.2 of the Irrlicht engine. Here is a short overview of what you’ll find in the package: Sun Solaris/SPARC support improved .3ds, OGRE .mesh, .ms3d and COLLADA loaders hardware texture coord manipulation and non-power-of-two texture support possibility to run Irrlicht on Linux servers without X11 additional new UI skin speed optimizations […]
November 4, 2006 – 1:06 am
Two nice Irrlicht related news: jirr, a java binding for Irrlicht has been released in version 0.8 by Stefan Dingfelder, making Irrlicht 1.1 available for java programmers. ARIES, higher school of computer graphics is using Irrlicht in their one year game programming session. You can find more info in their pdf on page 13/19.
October 18, 2006 – 1:09 am
irrEdit 0.5 has been released. It includes some new features, several bug fixes, and a few added user requested features. It is also back compatible with Irrlicht 1.1 now. Other news: irrlicht.fr, a Frensh irrlicht community is fully online now. Witch, a game using irrlicht, created by Nick Hodges is available for download.
September 24, 2006 – 1:11 am
A bunch of news: Shameless plug: irrKlang 0.1 has been released. It’s a free 3D sound engine, usable also easily with Irrlicht. Written by niko. Irrlicht .NET CP now has its own homepage. This project is Emmanuel Bossière’s bindings for C and cross platform .NET for Irrlicht. R. Kusterer wrote a tutorial on how to use Irrlicht […]
August 29, 2006 – 1:12 am
irrEdit, has just been released in version 0.4, including a fully functional free lightmap generator. See the irrEdit website for details. Some more Irrlicht related news: Added Jam on the Irrlicht team page – he is supporting us as forum moderator since some time now and fighting those nasty spammers 🙂 There is an extension available […]
We just released Irrlicht 1.1, together with irrEdit 0.3. Some very nice new features can be found in there, here are some highlights: Scene graph (de)serialization, the possibility to save and load whole scenes including scene nodes, materials and animators to and from .irr files. Those files can also be edited by irrEdit, the Irrlicht Editor, which […]
I just released irrEdit 0.2, the Irrlicht Editor. Further news: Di Jabolo – A Diablo 2 remake in 3D with subcultures instead of monsters. Added screenshots to the screenshots section. There is a new, italian Irrlicht community, Irrlicht Italia. They also have some translated tutorials there. The german Irrlicht.de community has move here. I also updated the link and author page.
Added some Gekkeiju Online screenshots, it is a Free-to-play Fantasy based 3d Multi-User Dungeon that has been running since 2003. The game is full of totally unique features never seen in any Graphical Online Role-Playing Game before, and made using Irrlicht of course. Added some Arena screenshots, a fantasy hack & slay mutliplayer game created Drunken Knights […]
Hybrid and Bitplane (you should know both already if you) received SVN accounts and are now actively improving Irrlicht; they are now a part of the team, thanks for helping out! An update of the author pagewill follow soon. Also the forum staff has become a new member: Afecelis promoted Jam to admin, being an excellent […]
I just moved Irrlicht to the sourceforge subversion server. You can access it via https://svn.sourceforge.net/svnroot/irrlicht, online repository browsing works too. The Irrlicht version at that server is merged Irrlicht 1.0 and Irrlicht for MacOS 1.0, together with some new features like loading and saving of the scenegraph into .irr/.xml files, OGRE mesh loading, allocators and a […]