December 1, 2005 – 2:03 am
I released the new version of Irrlicht, version 0.14.0. That’s right the last version was 0.12.0, and I skipped one number. There are multiple reasons for this, but to keep it short: There are so much great new features and enhancements in this new version that it is nearly worth two version numbers. And after […]
November 20, 2005 – 2:04 am
There is a world map for Irrlicht users at frappr.com. Lots of people already added themselves, now what about you? Would be interesting. No registration required.
November 12, 2005 – 2:05 am
I just released irrXML 1.2, the xml parser used by Irrlicht. This release adds support for CDATA sections and some small bug fixes and improvements. Of course, irrXML 1.2 will be also part of the next Irrlicht Engine release.
November 1, 2005 – 2:06 am
Some other new Irrlicht related websites and projects: The latest release of the great C++ IDE Code::Blocks includes an Irrlicht project wizard. Dhenton created a website providing some Irrlicht compatible recources like .x files, physics demos and more. Another website extends Irrlicht with controls like a chat box control, an expanded tab control, edit box and scrollbar. […]
October 29, 2005 – 2:34 am
I did several website updates: Uploaded the slides of my lecture about Irrlicht at the os04. Please note that I had to remove some slides and that they are all in german language. knightoflight wrote a tutorial on “How to use the terrain engine libmini with Irrlicht”. You can download a demo from his homepage. Alvaro F. Celis created some […]
October 10, 2005 – 2:07 am
Stonefish Entertainment and Thunderbolt Tactical are providing hosting packages for any Irrlicht projects that wish to have a web presence. You will get 50 MB webspace and FTP access to it, MySQL, PHP, CGI, XML, and Frontpage support is options. For details, see this thread in the irrlicht forum or the announcement in the stonefish forum and […]
September 9, 2005 – 2:08 am
I added another project to the screenshots of projects using Irrlicht page. This time it is the RABCAT Engine which is multifunctional game engine based on Irrlicht. There is also a video showing RABCAT engine in action.
September 4, 2005 – 2:09 am
Some short updates: Afecelis wrote a detailed tutorial on how to compile Irrlicht using Code::Blocks. I added it to the tutorials section, and you can read it here. In addition, it lools like an Irrlicht project template has been added to CVS version of the Code::Blocks IDE. Added a link to gg.Irrlicht / gg.IrrBMAX, an Irrlicht wrapper for BlizMax, created […]
August 25, 2005 – 2:09 am
I just released Irrlicht 0.12.0. This is probably the version with the most new features and implemented user requests in it. Here is a short overview of the most exciting changes: Support for GLSL. This means Irrlicht now supports all major shading modes/languages: ARB Vertex Programs, ARB Pixel Programs, HLSL, GLSL 100 & 110, VS1.1 […]
August 20, 2005 – 2:10 am
The next version of Irrlicht (0.12.0) is doing some progress, I hope to have some more time to release it soon (for big values of soon). Here is a screenshot preview of a new feature in Irrlicht 0.12.0. Other news: Jerky created JohnnyAppleseed: Irrlicht Terrain Editor. For more information see this thread in the forum. It also features […]