December 28, 2005 – 1:28 am
I’m glad to announce that there are several changes in the software development process of Irrlicht: Irrlicht now is accessable via CVS. You can grab the latest development version of the engine directly as described in this FAQ entry and it is also possible to browse it via html. We’ve now got an Irrlicht Engine team, I’ve […]
December 6, 2005 – 2:01 am
I’ve added a new project using Irrlicht to the screenshots section. It is named Bloodgiver and is a Gothic style RPG with lots of NPCs and (polish) dialogs, developed by Delan. The game is finished and can be downloaded and played freely. Some other news: Ing. Apfelbaum created a short video showing a WIP version of Irrlicht […]
December 1, 2005 – 2:03 am
I released the new version of Irrlicht, version 0.14.0. That’s right the last version was 0.12.0, and I skipped one number. There are multiple reasons for this, but to keep it short: There are so much great new features and enhancements in this new version that it is nearly worth two version numbers. And after […]
November 20, 2005 – 2:04 am
There is a world map for Irrlicht users at frappr.com. Lots of people already added themselves, now what about you? Would be interesting. No registration required.
November 12, 2005 – 2:05 am
I just released irrXML 1.2, the xml parser used by Irrlicht. This release adds support for CDATA sections and some small bug fixes and improvements. Of course, irrXML 1.2 will be also part of the next Irrlicht Engine release.
November 1, 2005 – 2:06 am
Some other new Irrlicht related websites and projects: The latest release of the great C++ IDE Code::Blocks includes an Irrlicht project wizard. Dhenton created a website providing some Irrlicht compatible recources like .x files, physics demos and more. Another website extends Irrlicht with controls like a chat box control, an expanded tab control, edit box and scrollbar. […]
October 29, 2005 – 2:34 am
I did several website updates: Uploaded the slides of my lecture about Irrlicht at the os04. Please note that I had to remove some slides and that they are all in german language. knightoflight wrote a tutorial on “How to use the terrain engine libmini with Irrlicht”. You can download a demo from his homepage. Alvaro F. Celis created some […]
October 10, 2005 – 2:07 am
Stonefish Entertainment and Thunderbolt Tactical are providing hosting packages for any Irrlicht projects that wish to have a web presence. You will get 50 MB webspace and FTP access to it, MySQL, PHP, CGI, XML, and Frontpage support is options. For details, see this thread in the irrlicht forum or the announcement in the stonefish forum and […]
September 9, 2005 – 2:08 am
I added another project to the screenshots of projects using Irrlicht page. This time it is the RABCAT Engine which is multifunctional game engine based on Irrlicht. There is also a video showing RABCAT engine in action.
September 4, 2005 – 2:09 am
Some short updates: Afecelis wrote a detailed tutorial on how to compile Irrlicht using Code::Blocks. I added it to the tutorials section, and you can read it here. In addition, it lools like an Irrlicht project template has been added to CVS version of the Code::Blocks IDE. Added a link to gg.Irrlicht / gg.IrrBMAX, an Irrlicht wrapper for BlizMax, created […]