November 11, 2004 – 2:33 am
Some links to new Irrlicht related projects: Bindenlicht is a Java(tm) binding for the Irrlicht Engine, bringing a high quality open source 3D engine to the Java(tm) platform. 3D CakeWalk – a game development kit built around the Irrlicht engine. Discuss in the forum. ProjectPSI is a project which aims to create a framework for a […]
September 25, 2004 – 2:35 am
Irrlicht 0.7.1 is out. This is a non-SDK-release, which includes some major bug fixes, but no documentation, media files and examples. Only the source and precompiled binaries have been updated. If you don’t have any problems with Irrlicht 0.7, stay with it. Take a closer look at changes.txt if you want to know what was exactly […]
September 18, 2004 – 2:36 am
I just uploaded the API documentation. As Irrlicht.NET is included in version 0.7, you’ll find a new entry in the left menu: API.NET. In addition, I updated some other parts of the webpage. This is the complete list of changes: C++ API documenation uploaded .NET API documenation uploaded Tutorial update, also the new shader tutorial is online […]
September 11, 2004 – 2:37 am
Finally, after a lot of time, today I released Irrlicht 0.7. There are a lot of new features in it. This version was tested and made to work with 5 different compilers, 4 different IDEs and 2 operation systems. This was a lot of work, and I am really happy that it is out now. […]
August 30, 2004 – 2:38 am
I just finished the first implementation of the new material system for the upcoming release of the Irrlicht engine. This change makes it possible to use D3D8 & D3D9 vertex and pixel shaders and OpenGL vertex and fragment programs with the engine. In 0.7, only assembler will be supported, but I’ll add support for higher […]
mm765 and erSitzt created Irrlicht NX, a version of the irrlicht engine with added patches and cvs support. This project looks promising, they are running their own cvs server and they’ve got a forum and a wiki. In addition, there is also an up-to-date API documentation available. I would recommend to use and support this great […]
Time to add some new links to this page: Jirr, the java port of the Irrlicht Engine created by Stefan Dingfelder can be found at jirr.sourceforge.net. There are already some interesting files available for download. For those who didn’t know yet: There is an Irrlicht IRC Channel available. The server is irc.freenode.net, the channel is #irrlicht. If you need […]
Robomaniac launched the second Irrlicht Development Contest. The goal is to create the best looking tech demo. The demo must be themed around summer relaxation 2004: what your doing, what you want to do, or anything summer related. All entries must be submitted by June 30. And there are prices to win: For example 1 […]
The development of the .NET port of Irrlicht is making progress, and it is already possible to use the most important parts of the engine, I already posted a screenshot. But there is going on more: Stefan Dingfelder is currently working on a Java port of Irrlicht, and it really looks promising: He already got the techdemo […]
In version 0.7, together with some other enhancements of the engine, I’ll include the first version of Irrlicht.NET. This will be a .NET class library, making the engine available for C#, VisualBasic.NET, Asp.NET, Delphi.NET and whatever. From then on, Irrlicht.NET will be included in every SDK release and become an important part of the engine. […]