August 31, 2010 – 10:59 pm
Here is the winner of the Screenshot of the Month contest for July 2010: Nova – Lava Factory. A clear winner this month, where screenshot and game are definitely worth it. Congrats! As always, you can find the screenshot and all contestants in the forum and the gallery. Please also note that strong99 has taken over the monthly […]
Here is the winner of the Screenshot of the Month contest, this time for months April, May, and June 2010: borges – humble screen. Due to time problems on our side, we had to reduce the amount of contests for the last month. Nevertheless, this is a very nice winner. Keep it up. As always, you […]
Here is the winner of the Screenshot of the Month contest for March 2010: wing64 – Ready to Fight. Another win for wing64’s game engine. Well done! As always, you can find the screenshot and all contestants in the forum and the gallery.
April 25, 2010 – 10:54 pm
Here is the winner of the Screenshot of the Month contest for February 2010: Sash – Low alt hovering. A close competition between this technical screenshot against an emotional second place. Congrats! As always, you can find the screenshot and all contestants in the forum and the gallery.
Once again we have two winners of the Screenshot of the Month contest. This time it is the first in 2010, and the best of all screenshots from 2009! For January the winner is Mel – Olimpus Asteroid. Under all winners of last year, Suvi with Gekkeiju Online was chosen as best screenshot of 2009. […]
February 17, 2010 – 12:00 am
We just released Irrlicht version 1.7.1, fixing a few bugs of the latest major release. All users of 1.7 should update to this version, because it also fixes a severe bug in the aabbox collision test which causes reduced rendering speed. In addition, a compilation problem on Mac OS X was corrected. See changes.txt in […]
February 3, 2010 – 12:00 am
We just released Irrlicht version 1.7. New features are: Added Multiple Render Target (MRT) support Added support for geometry shaders (OpenGL) Addes possibility to access texture mipmaps and to provide custom mipmaps Ogre .mesh format animations now supported, and Ogre 32bit indices as well NPK (Nebula device archive) support added New VertexManipulator interface for simple […]
January 23, 2010 – 12:00 am
Here is the winner of the Screenshot of the Month contest for December 2009: Firgof – New Year’s Celebration. Very nice! As always, you can find the screenshot and all contestants in the forum and the gallery.
January 13, 2010 – 12:00 am
We just released Irrlicht version 1.6.1. This version contains a lot of bugfixes and corrections, like improvements with the GUI Environment, Lightmap rendering and DMF loading, and keyboard mapping under Linux. On a related note, a new version of CopperCube has been released today as well, which now supports exporting scenes to .irr files. It […]
December 16, 2009 – 12:00 am
We just released an update to the 1.5 branch of the Irrlicht engine, version 1.5.2. It contains several updates and bugfixes, related to terrain smoothing, joystick support, OS/XCode updates and MS3D loader fixes. Happy downloading!