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Category Archives: News

This is a collection of Irrlicht-related news articles. Subscribe to this feed for periodic news updates about the Irrlicht Engine.

Monthly Screenshot Contest – March 2010

Here is the winner of the Screenshot of the Month contest for March 2010: wing64 – Ready to Fight. Another win for wing64’s game engine. Well done! As always, you can find the screenshot and all contestants in the forum and the gallery.

Monthly Screenshot Contest – February 2010

Here is the winner of the Screenshot of the Month contest for February 2010: Sash – Low alt hovering. A close competition between this technical screenshot against an emotional second place. Congrats! As always, you can find the screenshot and all contestants in the forum and the gallery.

Monthly Screenshot Contest – January 2010 and Best of 2009

Once again we have two winners of the Screenshot of the Month contest. This time it is the first in 2010, and the best of all screenshots from 2009! For January the winner is Mel – Olimpus Asteroid. Under all winners of last year, Suvi with Gekkeiju Online was chosen as best screenshot of 2009. […]

Irrlicht 1.7.1 released!

We just released Irrlicht version 1.7.1, fixing a few bugs of the latest major release. All users of 1.7 should update to this version, because it also fixes a severe bug in the aabbox collision test which causes reduced rendering speed. In addition, a compilation problem on Mac OS X was corrected. See changes.txt in […]

Irrlicht 1.7 Released!

We just released Irrlicht version 1.7. New features are: Added Multiple Render Target (MRT) support Added support for geometry shaders (OpenGL) Addes possibility to access texture mipmaps and to provide custom mipmaps Ogre .mesh format animations now supported, and Ogre 32bit indices as well NPK (Nebula device archive) support added New VertexManipulator interface for simple […]

Monthly Screenshot Contest – December 2009

Here is the winner of the Screenshot of the Month contest for December 2009: Firgof – New Year’s Celebration. Very nice! As always, you can find the screenshot and all contestants in the forum and the gallery.

Irrlicht 1.6.1 released!

We just released Irrlicht version 1.6.1. This version contains a lot of bugfixes and corrections, like improvements with the GUI Environment, Lightmap rendering and DMF loading, and keyboard mapping under Linux. On a related note, a new version of CopperCube has been released today as well, which now supports exporting scenes to .irr files. It […]

Irrlicht Maintenance Release 1.5.2 now public

We just released an update to the 1.5 branch of the Irrlicht engine, version 1.5.2. It contains several updates and bugfixes, related to terrain smoothing, joystick support, OS/XCode updates and MS3D loader fixes. Happy downloading!

Monthly Screenshot Contest – October and November 2009

Here are the winners of the Screenshot of the Month contest for October and November 2009: Firgof: The Handoff in October and andres – GrassSceneNode in November. Congratulations. You can find the screenshot and all other contestants in the forum and the gallery.

Irrlicht 1.6 Released!

We just released Irrlicht version 1.6. As always, this version contains a lot of bugfixes and corrections, but also some new features: New mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures) New Material properties ColorMask, Mipmap LOD, Depth test function, AlphaToCoverage, selective Anti-Aliasing New console device and possibility to […]