December 15, 2008 – 12:00 am
We are happy to announce that we just released Irrlicht version 1.5. This version contains a lot of new features, here are some few highlights: Vertex Buffer Objects, i.e. storing meshes on the GPU Joystick support on all platforms Added support for collada 1.4 and LWO files 32bit indices for large meshes Added an .obj […]
October 1, 2008 – 12:35 am
The MacOSX package for Irrlicht 1.4.2 is now available for download as well. Happy downloading.
September 22, 2008 – 12:37 am
We are happy to announce that we just released Irrlicht version 1.4.2. This version contains a lot of bug fixes and improvements: Unified handling of the zwrite enable flag for transparent materials for compatibilit with older Irrlicht versions. There are now functions in IVideoDriver and ISceneManager to enable/disable ZWrite flags of transparent materials. Improvements of […]
Irrlicht has been nominated in the Sourceforge.NET 2008 Community Choice Awards in two categories: ‘Best Project for Multimedia’ and ‘Best Project for Gamers’. Please vote for us!. In other news, Mac Burns just let us know that the Irrlicht nightly build server is now up and running. Thanks for all this work!
Irrlicht 1.4.1 for MacOS is now available at the sourceforge servers. It comes as 85MB sized .dmg file. Happy downloading.
We just released Irrlicht 1.4.1, it is now available at the sourceforge servers. Happy downloading. Version 1.4.1 is mainly a bugfix release and includes: Improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, Enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements Added X11 support on OSX Several speed optimizations Tons of bugfixes, […]
April 25, 2008 – 12:45 am
There is now a new project available at sourceforge net, named IrrExt. Although the status message on the project page indicates the contrary, the project is active and its SVN contains a collection of extensions to the Irrlicht Engine, like scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers and more. It is managed […]
December 15, 2007 – 12:46 am
Following the release of Irrlicht 1.4, the package for Mac OS is now available as well: download Irrlicht 1.4 for Mac OS 1.4. The dmg file contains all source files but no precompiled binaries, you need to compile it yourself using XCode. It was created by Varmint, and we are happy to announce that he now joined […]
November 30, 2007 – 12:48 am
We just released Irrlicht 1.4. It includes all features from the beta version such as A rewritten unified skeletal animation system with some more sophisticated long awaited features such as manual joint animation. Irrlicht’s own file format: .irrmesh, for static meshes. Mesh writing support: Write collada, .stl and .irrmesh files. Irrlicht now can also read .stl […]
October 1, 2007 – 12:49 am
We just released the first beta version of Irrlicht 1.4. Basically, this is revision 1012 from the subversion server, with precompiled binaries, examples and documentation. Irrlicht 1.4 will have the first major (breaking) API changes as we are moving towards a better engine, so we are releasing this beta for all people to try it out […]