New SotW & 0.7 development
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I uploaded a new shot of the week, which shows a scene created by afecelis. You can find more informations in the Irrlicht engine forum in this thread.
Some news about the development of the next version of Irrlicht: I am currently working on a new material system. The current material system is easy to use, but it is unflexible and only provides a very limited amount of materials (currently about 15). The new one will be 100% backward compatible with the current material system, but it will be extensible. It will be possible to add easily new materials and to access every renderstate of OpenGL, D3D8 and 9, even vertex and pixel shaders if you like. So for example, if you want per pixel lighted, normal mapped polygons in the engine but they are not built in yet, you will be able to simply add them as you can currently add new customized scene nodes.
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