Fog – Irrlicht Engine - A free open source 3D engine

Fog

During the last days I was adding some missing features to the engine. In fact, I had a long list with lots of user requests. One of the most basic missing features was fog. It was not very difficult to add, took me about 20 minutes to update the D3D and OpenGL renderer. In 0.5 it will be possible to choose between pixel and vertex, exponential and linear fog, and also range based vertex fog is supported. You can see the result at the left.
But the shot does not only show the new fog, there is also another new feature. Take a closer look. Okay, you cannot see it? Hint: It is a shot of the OpenGL renderer, not D3D. Right, if you are an Irrlicht Engine user, you should now see it. Another long missed feature. 😉
As always, the screenshot was added to the screenshot section.