Tokamak integration and orthogonal 3D
|
I added some new tutorials on the tutorials page:
If you need a physics engine in your program or game, you should take a look at the new tutorial, which was written by Matthew Couch. It shows how to integrate Tokamak into Irrlicht.
Saigumi wrote a Howto on orthogonal 3D rendering with Irrlicht. You can find it at this homepage, saigumi.net. It shows that it is quite easy to create isometric games with the engine. I added links to all his tutorials on the tutorials page too.
And as you can see, we’ve got a new shot of the week. I stole it from Shane Parker’s venom page. It shows a scene created with venom (a phyton binding using Irrlicht) with only 13 lines of phyton code.
And last but not least: There are a lot of new game projects using the Irrlicht engine: “Project 84 Shadows of the past” made by Carlos Jose Ortiz and his team, a fps/RGP game, located at sls.webcindario.com. “Raptor“, which will be a remake of the cool game by Cygnus/Apogee, there is already a small demo waiting for you at the raptor homepage. “Heartland” by saigumi and pharoseer, which uses the orthogonal 3D technique described in the new tutorial. You can find some nice screenshots of the game on the homepage of heartland. In addition, I added links to the already mentioned projects “Monsoon” and “The Scout“.
|