As announced yesterday, the 0.1.5 release is available now. It is a non-sdk-release, which means there are no external documentations, tools, tutorials, examples, and media in it. The next full release will be still version 0.2. But it is worth downloading the 0.1.5 release, new features are: Full OpenGL device implementation, simplified dynamic light interface, custom scene node support, first person shooter camera control, cursor control, g++ and Dev-C++ support and a lot more. Download it from the download section. I want to thank Mark Jeacocke, Torsten Damberg and Florian Wagner here for their helpful comments and ideas in the forums and per email. Helped me a lot. And a last thing: the FAQ section was updated, and I created a news archive. |