All the way to version 0.2
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The development of the Irrlicht Engine 0.2 keeps going on. There are some new features already 100% implemented which I would like to announce here: I created a tool for making fonts for the Irrlicht Engine GUI called IrrFontTool. This program and its complete source will be included in every SDK from now on. Some other additions to the engine are: A first person shooter camera control like in Unreal™ or Quake™ has been implemented, an interface for the manipulation of the mouse cursor, and it is now possible to add external custom scene nodes to the engine. Tutorials how to use all this will be created before release.
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