Go to the documentation of this file.00001
00002
00003
00004
00005 #ifndef __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
00006 #define __I_BILLBOARD_TEXT_SCENE_NODE_H_INCLUDED__
00007
00008 #include "IBillboardSceneNode.h"
00009
00010 namespace irr
00011 {
00012 namespace scene
00013 {
00014
00016
00021 class IBillboardTextSceneNode : public IBillboardSceneNode
00022 {
00023 public:
00024
00026 IBillboardTextSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
00027 const core::vector3df& position = core::vector3df(0,0,0))
00028 : IBillboardSceneNode(parent, mgr, id, position) {}
00029
00031 virtual void setSize(const core::dimension2d<f32>& size) = 0;
00032
00034 virtual const core::dimension2d<f32>& getSize() const = 0;
00035
00037
00038 virtual void setColor(const video::SColor & overallColor) = 0;
00039
00041
00043 virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor) = 0;
00044
00046
00048 virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0;
00049
00051 virtual void setText(const wchar_t* text) = 0;
00052
00054 virtual void setTextColor(video::SColor color) = 0;
00055 };
00056
00057 }
00058 }
00059
00060
00061 #endif
00062