#include "EShaderTypes.h"
#include "EMaterialTypes.h"
#include "EPrimitiveTypes.h"
#include "path.h"
Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.