Irrlicht 3D Engine
IGUIImage.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_GUI_IMAGE_H_INCLUDED__
00006 #define __I_GUI_IMAGE_H_INCLUDED__
00007 
00008 #include "IGUIElement.h"
00009 
00010 namespace irr
00011 {
00012 namespace video
00013 {
00014     class ITexture;
00015 }
00016 namespace gui
00017 {
00018 
00020     class IGUIImage : public IGUIElement
00021     {
00022     public:
00023 
00025         IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
00026             : IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}
00027 
00029         virtual void setImage(video::ITexture* image) = 0;
00030 
00032         virtual video::ITexture* getImage() const = 0;
00033 
00035         virtual void setColor(video::SColor color) = 0;
00036 
00038         virtual void setScaleImage(bool scale) = 0;
00039 
00041         virtual void setUseAlphaChannel(bool use) = 0;
00042 
00044         virtual video::SColor getColor() const = 0;
00045 
00047         virtual bool isImageScaled() const = 0;
00048 
00050         virtual bool isAlphaChannelUsed() const = 0;
00051     };
00052 
00053 
00054 } // end namespace gui
00055 } // end namespace irr
00056 
00057 #endif
00058