Irrlicht 3D Engine
irr::gui::IGUIEnvironment Class Reference

GUI Environment. Used as factory and manager of all other GUI elements. More...

#include <IGUIEnvironment.h>

+ Inheritance diagram for irr::gui::IGUIEnvironment:

List of all members.

Public Member Functions


Detailed Description

GUI Environment. Used as factory and manager of all other GUI elements.

This element can create the following events of type EGUI_EVENT_TYPE (which are passed on to focused sub-elements):
  • EGET_ELEMENT_FOCUS_LOST
  • EGET_ELEMENT_FOCUSED
  • EGET_ELEMENT_LEFT
  • EGET_ELEMENT_HOVERED

Definition at line 70 of file IGUIEnvironment.h.


Member Function Documentation

virtual IGUIButton* irr::gui::IGUIEnvironment::addButton ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1,
const wchar_t *  text = 0,
const wchar_t *  tooltiptext = 0 
) [pure virtual]

Adds a button element.

Parameters:
rectangleRectangle specifying the borders of the button.
parentParent gui element of the button.
idId with which the gui element can be identified.
textText displayed on the button.
tooltiptextText displayed in the tooltip.
Returns:
Pointer to the created button. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUICheckBox* irr::gui::IGUIEnvironment::addCheckBox ( bool  checked,
const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1,
const wchar_t *  text = 0 
) [pure virtual]

Adds a checkbox element.

Parameters:
checkedDefine the initial state of the check box.
rectangleRectangle specifying the borders of the check box.
parentParent gui element of the check box.
idId to identify the gui element.
textTitle text of the check box.
Returns:
Pointer to the created check box. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIColorSelectDialog* irr::gui::IGUIEnvironment::addColorSelectDialog ( const wchar_t *  title = 0,
bool  modal = true,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds a color select dialog.

Parameters:
titleThe title of the dialog.
modalDefines if the dialog is modal. This means, that all other gui elements which were created before the dialog cannot be used until it is removed.
parentThe parent of the dialog.
idThe ID of the dialog.
Returns:
Pointer to the created file open dialog. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIComboBox* irr::gui::IGUIEnvironment::addComboBox ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds a combo box to the environment.

Parameters:
rectangleRectangle specifying the borders of the combo box.
parentParent item of the element, e.g. a window. Set it to 0 to place the combo box directly in the environment.
idAn identifier for the combo box.
Returns:
Pointer to the created combo box. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIContextMenu* irr::gui::IGUIEnvironment::addContextMenu ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds a context menu to the environment.

Parameters:
rectangleRectangle specifying the borders of the menu. Note that the menu is resizing itself based on what items you add.
parentParent item of the element, e.g. a window. Set it to 0 to place the menu directly in the environment.
idAn identifier for the menu.
Returns:
Pointer to the created context menu. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIEditBox* irr::gui::IGUIEnvironment::addEditBox ( const wchar_t *  text,
const core::rect< s32 > &  rectangle,
bool  border = true,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds an edit box.

Supports unicode input from every keyboard around the world, scrolling, copying and pasting (exchanging data with the clipboard directly), maximum character amount, marking, and all shortcuts like ctrl+X, ctrl+V, ctrl+C, shift+Left, shift+Right, Home, End, and so on.

Parameters:
textText to be displayed. Can be altered after creation by setText().
rectangleRectangle specifying the borders of the edit box.
borderSet to true if the edit box should have a 3d border.
parentParent item of the element, e.g. a window. Set it to 0 to place the edit box directly in the environment.
idThe ID of the element.
Returns:
Pointer to the created edit box. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUISpriteBank* irr::gui::IGUIEnvironment::addEmptySpriteBank ( const io::path name) [pure virtual]

Adds an empty sprite bank to the manager.

Parameters:
nameName of the new sprite bank.
Returns:
Pointer to the sprite bank. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIFileOpenDialog* irr::gui::IGUIEnvironment::addFileOpenDialog ( const wchar_t *  title = 0,
bool  modal = true,
IGUIElement parent = 0,
s32  id = -1,
bool  restoreCWD = false,
io::path::char_type startDir = 0 
) [pure virtual]

Adds a file open dialog.

Parameters:
titleText to be displayed as the title of the dialog.
modalDefines if the dialog is modal. This means, that all other gui elements which were created before the message box cannot be used until this messagebox is removed.
parentParent gui element of the dialog.
idId to identify the gui element.
restoreCWDIf set to true, the current workingn directory will be restored after the dialog is closed in some way. Otherwise the working directory will be the one that the file dialog was last showing.
startDirOptional path for which the file dialog will be opened.
Returns:
Pointer to the created file open dialog. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIFont* irr::gui::IGUIEnvironment::addFont ( const io::path name,
IGUIFont font 
) [pure virtual]

Adds an externally loaded font to the font list.

This method allows to attach an already loaded font to the list of existing fonts. The font is grabbed if non-null and adding was successful.

Parameters:
nameName the font should be stored as.
fontPointer to font to add.
Returns:
Pointer to the font stored. This can differ from given parameter if the name previously existed.
virtual IGUIElement* irr::gui::IGUIEnvironment::addGUIElement ( const c8 elementName,
IGUIElement parent = 0 
) [pure virtual]

Adds a GUI element by its name.

Each factory is checked if it can create an element of the given name. The first match will be created.

Parameters:
elementNameName of the element to be created.
parentParent of the new element, if not 0.
Returns:
New GUI element, or 0 if no such element exists.
virtual IGUIImage* irr::gui::IGUIEnvironment::addImage ( video::ITexture image,
core::position2d< s32 pos,
bool  useAlphaChannel = true,
IGUIElement parent = 0,
s32  id = -1,
const wchar_t *  text = 0 
) [pure virtual]

Adds an image element.

Parameters:
imageImage to be displayed.
posPosition of the image. The width and height of the image is taken from the image.
useAlphaChannelSets if the image should use the alpha channel of the texture to draw itself.
parentParent gui element of the image.
idId to identify the gui element.
textTitle text of the image.
Returns:
Pointer to the created image element. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIImage* irr::gui::IGUIEnvironment::addImage ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1,
const wchar_t *  text = 0,
bool  useAlphaChannel = true 
) [pure virtual]

Adds an image element.

Use IGUIImage::setImage later to set the image to be displayed.

Parameters:
rectangleRectangle specifying the borders of the image.
parentParent gui element of the image.
idId to identify the gui element.
textTitle text of the image.
useAlphaChannelSets if the image should use the alpha channel of the texture to draw itself.
Returns:
Pointer to the created image element. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIInOutFader* irr::gui::IGUIEnvironment::addInOutFader ( const core::rect< s32 > *  rectangle = 0,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds an element for fading in or out.

Parameters:
rectangleRectangle specifying the borders of the fader. If the pointer is NULL, the whole screen is used.
parentParent item of the element, e.g. a window.
idAn identifier for the fader.
Returns:
Pointer to the created in-out-fader. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIListBox* irr::gui::IGUIEnvironment::addListBox ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1,
bool  drawBackground = false 
) [pure virtual]

Adds a list box element.

Parameters:
rectangleRectangle specifying the borders of the list box.
parentParent gui element of the list box.
idId to identify the gui element.
drawBackgroundFlag whether the background should be drawn.
Returns:
Pointer to the created list box. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIContextMenu* irr::gui::IGUIEnvironment::addMenu ( IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds a menu to the environment.

This is like the menu you can find on top of most windows in modern graphical user interfaces.

Parameters:
parentParent item of the element, e.g. a window. Set it to 0 to place the menu directly in the environment.
idAn identifier for the menu.
Returns:
Pointer to the created menu. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIMeshViewer* irr::gui::IGUIEnvironment::addMeshViewer ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1,
const wchar_t *  text = 0 
) [pure virtual]

Adds a mesh viewer. Not 100% implemented yet.

Parameters:
rectangleRectangle specifying the borders of the mesh viewer.
parentParent gui element of the mesh viewer.
idId to identify the gui element.
textTitle text of the mesh viewer.
Returns:
Pointer to the created mesh viewer. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIWindow* irr::gui::IGUIEnvironment::addMessageBox ( const wchar_t *  caption,
const wchar_t *  text = 0,
bool  modal = true,
s32  flags = EMBF_OK,
IGUIElement parent = 0,
s32  id = -1,
video::ITexture image = 0 
) [pure virtual]

Adds a message box.

Parameters:
captionText to be displayed the title of the message box.
textText to be displayed in the body of the message box.
modalDefines if the dialog is modal. This means, that all other gui elements which were created before the message box cannot be used until this messagebox is removed.
flagsFlags specifying the layout of the message box. For example to create a message box with an OK and a CANCEL button on it, set this to (EMBF_OK | EMBF_CANCEL).
parentParent gui element of the message box.
idId with which the gui element can be identified.
imageOptional texture which will be displayed beside the text as an image
Returns:
Pointer to the created message box. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIElement* irr::gui::IGUIEnvironment::addModalScreen ( IGUIElement parent) [pure virtual]

Adds a modal screen.

This control stops its parent's members from being able to receive input until its last child is removed, it then deletes itself.

Parameters:
parentParent gui element of the modal.
Returns:
Pointer to the created modal. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIScrollBar* irr::gui::IGUIEnvironment::addScrollBar ( bool  horizontal,
const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds a scrollbar.

Parameters:
horizontalSpecifies if the scroll bar is drawn horizontal or vertical.
rectangleRectangle specifying the borders of the scrollbar.
parentParent gui element of the scroll bar.
idId to identify the gui element.
Returns:
Pointer to the created scrollbar. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUISpinBox* irr::gui::IGUIEnvironment::addSpinBox ( const wchar_t *  text,
const core::rect< s32 > &  rectangle,
bool  border = true,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds a spin box.

An edit box with up and down buttons

Parameters:
textText to be displayed. Can be altered after creation by setText().
rectangleRectangle specifying the borders of the spin box.
borderSet to true if the spin box should have a 3d border.
parentParent item of the element, e.g. a window. Set it to 0 to place the spin box directly in the environment.
idThe ID of the element.
Returns:
Pointer to the created spin box. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIStaticText* irr::gui::IGUIEnvironment::addStaticText ( const wchar_t *  text,
const core::rect< s32 > &  rectangle,
bool  border = false,
bool  wordWrap = true,
IGUIElement parent = 0,
s32  id = -1,
bool  fillBackground = false 
) [pure virtual]

Adds a static text.

Parameters:
textText to be displayed. Can be altered after creation by SetText().
rectangleRectangle specifying the borders of the static text
borderSet to true if the static text should have a 3d border.
wordWrapEnable if the text should wrap into multiple lines.
parentParent item of the element, e.g. a window.
idThe ID of the element.
fillBackgroundEnable if the background shall be filled. Defaults to false.
Returns:
Pointer to the created static text. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUITab* irr::gui::IGUIEnvironment::addTab ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds tab to the environment.

You can use this element to group other elements. This is not used for creating tabs on tab controls, please use IGUITabControl::addTab() for this instead.

Parameters:
rectangleRectangle specifying the borders of the tab.
parentParent item of the element, e.g. a window. Set it to 0 to place the tab directly in the environment.
idAn identifier for the tab.
Returns:
Pointer to the created tab. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUITabControl* irr::gui::IGUIEnvironment::addTabControl ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
bool  fillbackground = false,
bool  border = true,
s32  id = -1 
) [pure virtual]

Adds a tab control to the environment.

Parameters:
rectangleRectangle specifying the borders of the tab control.
parentParent item of the element, e.g. a window. Set it to 0 to place the tab control directly in the environment.
fillbackgroundSpecifies if the background of the tab control should be drawn.
borderSpecifies if a flat 3d border should be drawn. This is usually not necessary unless you place the control directly into the environment without a window as parent.
idAn identifier for the tab control.
Returns:
Pointer to the created tab control element. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUITable* irr::gui::IGUIEnvironment::addTable ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1,
bool  drawBackground = false 
) [pure virtual]

Adds a table to the environment.

Parameters:
rectangleRectangle specifying the borders of the table.
parentParent item of the element, e.g. a window. Set it to 0 to place the element directly in the environment.
idAn identifier for the table.
drawBackgroundFlag whether the background should be drawn.
Returns:
Pointer to the created table. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIToolBar* irr::gui::IGUIEnvironment::addToolBar ( IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds a toolbar to the environment.

It is like a menu that is always placed on top of its parent, and contains buttons.

Parameters:
parentParent item of the element, e.g. a window. Set it to 0 to place the tool bar directly in the environment.
idAn identifier for the tool bar.
Returns:
Pointer to the created tool bar. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUITreeView* irr::gui::IGUIEnvironment::addTreeView ( const core::rect< s32 > &  rectangle,
IGUIElement parent = 0,
s32  id = -1,
bool  drawBackground = false,
bool  scrollBarVertical = true,
bool  scrollBarHorizontal = false 
) [pure virtual]

Adds a tree view element.

Parameters:
rectanglePosition and dimension of list box.
parentParent gui element of the list box.
idId to identify the gui element.
drawBackgroundFlag whether the background should be drawn.
scrollBarVerticalFlag whether a vertical scrollbar should be used
scrollBarHorizontalFlag whether a horizontal scrollbar should be used
Returns:
Pointer to the created list box. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIWindow* irr::gui::IGUIEnvironment::addWindow ( const core::rect< s32 > &  rectangle,
bool  modal = false,
const wchar_t *  text = 0,
IGUIElement parent = 0,
s32  id = -1 
) [pure virtual]

Adds an empty window element.

Parameters:
rectangleRectangle specifying the borders of the window.
modalDefines if the dialog is modal. This means, that all other gui elements which were created before the window cannot be used until it is removed.
textText displayed as the window title.
parentParent gui element of the window.
idId with which the gui element can be identified.
Returns:
Pointer to the created window. Returns 0 if an error occurred. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual void irr::gui::IGUIEnvironment::clear ( ) [pure virtual]

Removes all elements from the environment.

virtual IGUIImageList* irr::gui::IGUIEnvironment::createImageList ( video::ITexture texture,
core::dimension2d< s32 imageSize,
bool  useAlphaChannel 
) [pure virtual]

Creates the image list from the given texture.

Parameters:
textureTexture to split into images
imageSizeDimension of each image
useAlphaChannelFlag whether alpha channel of the texture should be honored.
Returns:
Pointer to the font. Returns 0 if the font could not be loaded. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUISkin* irr::gui::IGUIEnvironment::createSkin ( EGUI_SKIN_TYPE  type) [pure virtual]

Creates a new GUI Skin based on a template.

Use setSkin() to set the created skin.

Parameters:
typeThe type of the new skin.
Returns:
Pointer to the created skin. If you no longer need it, you should call IGUISkin::drop(). See IReferenceCounted::drop() for more information.
virtual void irr::gui::IGUIEnvironment::deserializeAttributes ( io::IAttributes in,
io::SAttributeReadWriteOptions options = 0 
) [pure virtual]

Reads attributes of the gui environment.

virtual void irr::gui::IGUIEnvironment::drawAll ( ) [pure virtual]

Draws all gui elements by traversing the GUI environment starting at the root node.

virtual IGUIFont* irr::gui::IGUIEnvironment::getBuiltInFont ( ) const [pure virtual]

Returns the default built-in font.

Returns:
Pointer to the default built-in font. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIElementFactory* irr::gui::IGUIEnvironment::getDefaultGUIElementFactory ( ) const [pure virtual]

Get the default element factory which can create all built-in elements.

Returns:
Pointer to the factory. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual io::IFileSystem* irr::gui::IGUIEnvironment::getFileSystem ( ) const [pure virtual]

Returns the file system.

Returns:
Pointer to the file system.
virtual IGUIElement* irr::gui::IGUIEnvironment::getFocus ( ) const [pure virtual]

Returns the element which holds the focus.

Returns:
Pointer to the element with focus.
virtual IGUIFont* irr::gui::IGUIEnvironment::getFont ( const io::path filename) [pure virtual]

Returns pointer to the font with the specified filename.

Loads the font if it was not loaded before.

Parameters:
filenameFilename of the Font.
Returns:
Pointer to the font. Returns 0 if the font could not be loaded. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUIElementFactory* irr::gui::IGUIEnvironment::getGUIElementFactory ( u32  index) const [pure virtual]

Get a gui element factory by index.

Parameters:
indexIndex of the factory.
Returns:
Factory at given index, or 0 if no such factory exists.
virtual IGUIElement* irr::gui::IGUIEnvironment::getHovered ( ) const [pure virtual]

Returns the element which was last under the mouse cursor.

NOTE: This information is updated _after_ the user-eventreceiver received it's mouse-events. To find the hovered element while catching mouse events you have to use instead: IGUIEnvironment::getRootGUIElement()->getElementFromPoint(mousePos);

Returns:
Pointer to the element under the mouse.
virtual IOSOperator* irr::gui::IGUIEnvironment::getOSOperator ( ) const [pure virtual]

returns a pointer to the OS operator

Returns:
Pointer to the OS operator.
virtual u32 irr::gui::IGUIEnvironment::getRegisteredGUIElementFactoryCount ( ) const [pure virtual]

Get amount of registered gui element factories.

Returns:
Amount of registered gui element factories.
virtual IGUIElement* irr::gui::IGUIEnvironment::getRootGUIElement ( ) [pure virtual]

Returns the root gui element.

This is the first gui element, the (direct or indirect) parent of all other gui elements. It is a valid IGUIElement, with dimensions the same size as the screen.

Returns:
Pointer to the root element of the GUI. The returned pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual IGUISkin* irr::gui::IGUIEnvironment::getSkin ( ) const [pure virtual]

Returns pointer to the current gui skin.

Returns:
Pointer to the GUI skin.
virtual IGUISpriteBank* irr::gui::IGUIEnvironment::getSpriteBank ( const io::path filename) [pure virtual]

Returns pointer to the sprite bank with the specified file name.

Loads the bank if it was not loaded before.

Parameters:
filenameFilename of the sprite bank's origin.
Returns:
Pointer to the sprite bank. Returns 0 if it could not be loaded. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual video::IVideoDriver* irr::gui::IGUIEnvironment::getVideoDriver ( ) const [pure virtual]

Returns the current video driver.

Returns:
Pointer to the video driver.
virtual bool irr::gui::IGUIEnvironment::hasFocus ( IGUIElement element) const [pure virtual]

Returns whether the element has focus.

Parameters:
elementPointer to the element which is tested.
Returns:
True if the element has focus, else false.
virtual bool irr::gui::IGUIEnvironment::loadGUI ( const io::path filename,
IGUIElement parent = 0 
) [pure virtual]

Loads the gui. Note that the current gui is not cleared before.

When a parent is set the elements will be added below the parent, the parent itself does not deserialize. When the file contains skin-settings from the gui-environment those are always serialized into the guienvironment independent of the parent setting.

Parameters:
filenameName of the file.
parentParent for the loaded GUI, root if 0.
Returns:
True if loading succeeded, else false.
virtual bool irr::gui::IGUIEnvironment::loadGUI ( io::IReadFile file,
IGUIElement parent = 0 
) [pure virtual]

Loads the gui. Note that the current gui is not cleared before.

When a parent is set the elements will be added below the parent, the parent itself does not deserialize. When the file contains skin-settings from the gui-environment those are always serialized into the guienvironment independent of the parent setting.

Parameters:
fileThe file to load from.
parentParent for the loaded GUI, root if 0.
Returns:
True if loading succeeded, else false.
virtual bool irr::gui::IGUIEnvironment::postEventFromUser ( const SEvent event) [pure virtual]

Posts an input event to the environment.

Usually you do not have to use this method, it is used by the engine internally.

Parameters:
eventThe event to post.
Returns:
True if succeeded, else false.
virtual void irr::gui::IGUIEnvironment::readGUIElement ( io::IXMLReader reader,
IGUIElement node 
) [pure virtual]

reads an element

virtual void irr::gui::IGUIEnvironment::registerGUIElementFactory ( IGUIElementFactory factoryToAdd) [pure virtual]

Adds an element factory to the gui environment.

Use this to extend the gui environment with new element types which it should be able to create automatically, for example when loading data from xml files.

Parameters:
factoryToAddPointer to new factory.
virtual bool irr::gui::IGUIEnvironment::removeFocus ( IGUIElement element) [pure virtual]

Removes the focus from an element.

Causes a EGET_ELEMENT_FOCUS_LOST event. If the event is absorbed then the focus will not be changed.

Parameters:
elementPointer to the element which shall lose the focus.
Returns:
True on success, false on failure
virtual void irr::gui::IGUIEnvironment::removeFont ( IGUIFont font) [pure virtual]

remove loaded font

virtual bool irr::gui::IGUIEnvironment::saveGUI ( const io::path filename,
IGUIElement start = 0 
) [pure virtual]

Saves the current gui into a file.

Parameters:
filenameName of the file.
startThe GUIElement to start with. Root if 0.
Returns:
True if saving succeeded, else false.
virtual bool irr::gui::IGUIEnvironment::saveGUI ( io::IWriteFile file,
IGUIElement start = 0 
) [pure virtual]

Saves the current gui into a file.

Parameters:
fileThe file to write to.
startThe GUIElement to start with. Root if 0.
Returns:
True if saving succeeded, else false.
virtual void irr::gui::IGUIEnvironment::serializeAttributes ( io::IAttributes out,
io::SAttributeReadWriteOptions options = 0 
) const [pure virtual]

Writes attributes of the gui environment.

virtual bool irr::gui::IGUIEnvironment::setFocus ( IGUIElement element) [pure virtual]

Sets the focus to an element.

Causes a EGET_ELEMENT_FOCUS_LOST event followed by a EGET_ELEMENT_FOCUSED event. If someone absorbed either of the events, then the focus will not be changed.

Parameters:
elementPointer to the element which shall get the focus.
Returns:
True on success, false on failure
virtual void irr::gui::IGUIEnvironment::setSkin ( IGUISkin skin) [pure virtual]

Sets a new GUI Skin.

You can use this to change the appearance of the whole GUI Environment. You can set one of the built-in skins or implement your own class derived from IGUISkin and enable it using this method. To set for example the built-in Windows classic skin, use the following code:

    gui::IGUISkin* newskin = environment->createSkin(gui::EGST_WINDOWS_CLASSIC);
    environment->setSkin(newskin);
    newskin->drop();
Parameters:
skinNew skin to use.
virtual void irr::gui::IGUIEnvironment::setUserEventReceiver ( IEventReceiver evr) [pure virtual]

This sets a new event receiver for gui events.

Usually you do not have to use this method, it is used by the engine internally.

Parameters:
evrPointer to the new receiver.
virtual void irr::gui::IGUIEnvironment::writeGUIElement ( io::IXMLWriter writer,
IGUIElement node 
) [pure virtual]

writes an element


The documentation for this class was generated from the following file: