Irrlicht 3D Engine
irr::video::IVideoDriver Class Reference

Interface to driver which is able to perform 2d and 3d graphics functions. More...

#include <IVideoDriver.h>

+ Inheritance diagram for irr::video::IVideoDriver:

List of all members.

Public Member Functions


Detailed Description

Interface to driver which is able to perform 2d and 3d graphics functions.

This interface is one of the most important interfaces of the Irrlicht Engine: All rendering and texture manipulation is done with this interface. You are able to use the Irrlicht Engine by only invoking methods of this interface if you like to, although the irr::scene::ISceneManager interface provides a lot of powerful classes and methods to make the programmer's life easier.

Definition at line 256 of file IVideoDriver.h.


Member Function Documentation

virtual s32 irr::video::IVideoDriver::addDynamicLight ( const SLight light) [pure virtual]

adds a dynamic light, returning an index to the light

Parameters:
light,:the light data to use to create the light
Returns:
An index to the light, or -1 if an error occurs
virtual void irr::video::IVideoDriver::addExternalImageLoader ( IImageLoader loader) [pure virtual]

Adds an external image loader to the engine.

This is useful if the Irrlicht Engine should be able to load textures of currently unsupported file formats (e.g. gif). The IImageLoader only needs to be implemented for loading this file format. A pointer to the implementation can be passed to the engine using this method.

Parameters:
loaderPointer to the external loader created.
virtual void irr::video::IVideoDriver::addExternalImageWriter ( IImageWriter writer) [pure virtual]

Adds an external image writer to the engine.

This is useful if the Irrlicht Engine should be able to write textures of currently unsupported file formats (e.g .gif). The IImageWriter only needs to be implemented for writing this file format. A pointer to the implementation can be passed to the engine using this method.

Parameters:
writer,:Pointer to the external writer created.
virtual s32 irr::video::IVideoDriver::addMaterialRenderer ( IMaterialRenderer renderer,
const c8 name = 0 
) [pure virtual]

Adds a new material renderer to the video device.

Use this method to extend the VideoDriver with new material types. To extend the engine using this method do the following: Derive a class from IMaterialRenderer and override the methods you need. For setting the right renderstates, you can try to get a pointer to the real rendering device using IVideoDriver::getExposedVideoData(). Add your class with IVideoDriver::addMaterialRenderer(). To use an object being displayed with your new material, set the MaterialType member of the SMaterial struct to the value returned by this method. If you simply want to create a new material using vertex and/or pixel shaders it would be easier to use the video::IGPUProgrammingServices interface which you can get using the getGPUProgrammingServices() method.

Parameters:
rendererA pointer to the new renderer.
nameOptional name for the material renderer entry.
Returns:
The number of the material type which can be set in SMaterial::MaterialType to use the renderer. -1 is returned if an error occured. For example if you tried to add an material renderer to the software renderer or the null device, which do not accept material renderers.
virtual void irr::video::IVideoDriver::addOcclusionQuery ( scene::ISceneNode node,
const scene::IMesh mesh = 0 
) [pure virtual]

Create occlusion query.

Use node for identification and mesh for occlusion test.

virtual ITexture* irr::video::IVideoDriver::addRenderTargetTexture ( const core::dimension2d< u32 > &  size,
const io::path name = "rt",
const ECOLOR_FORMAT  format = ECF_UNKNOWN 
) [pure virtual]

Adds a new render target texture to the texture cache.

Parameters:
sizeSize of the texture, in pixels. Width and height should be a power of two (e.g. 64, 128, 256, 512, ...) and it should not be bigger than the backbuffer, because it shares the zbuffer with the screen buffer.
nameAn optional name for the RTT.
formatThe color format of the render target. Floating point formats are supported.
Returns:
Pointer to the created texture or 0 if the texture could not be created. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual ITexture* irr::video::IVideoDriver::addTexture ( const core::dimension2d< u32 > &  size,
const io::path name,
ECOLOR_FORMAT  format = ECF_A8R8G8B8 
) [pure virtual]

Creates an empty texture of specified size.

Parameters:
size,:Size of the texture.
nameA name for the texture. Later calls to getTexture() with this name will return this texture
formatDesired color format of the texture. Please note that the driver may choose to create the texture in another color format.
Returns:
Pointer to the newly created texture. This pointer should not be dropped. See IReferenceCounted::drop() for more information.

Referenced by irr::scene::quake3::getTextures().

virtual ITexture* irr::video::IVideoDriver::addTexture ( const io::path name,
IImage image,
void *  mipmapData = 0 
) [pure virtual]

Creates a texture from an IImage.

Parameters:
nameA name for the texture. Later calls of getTexture() with this name will return this texture
imageImage the texture is created from.
mipmapDataOptional pointer to a set of images which build up the whole mipmap set. Must be images of the same color type as image. If this parameter is not given, the mipmaps are derived from image.
Returns:
Pointer to the newly created texture. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual bool irr::video::IVideoDriver::beginScene ( bool  backBuffer = true,
bool  zBuffer = true,
SColor  color = SColor(255, 0, 0, 0),
const SExposedVideoData videoData = SExposedVideoData(),
core::rect< s32 > *  sourceRect = 0 
) [pure virtual]

Applications must call this method before performing any rendering.

This method can clear the back- and the z-buffer.

Parameters:
backBufferSpecifies if the back buffer should be cleared, which means that the screen is filled with the color specified. If this parameter is false, the back buffer will not be cleared and the color parameter is ignored.
zBufferSpecifies if the depth buffer (z buffer) should be cleared. It is not nesesarry to do so if only 2d drawing is used.
colorThe color used for back buffer clearing
videoDataHandle of another window, if you want the bitmap to be displayed on another window. If this is an empty element, everything will be displayed in the default window. Note: This feature is not fully implemented for all devices.
sourceRectPointer to a rectangle defining the source rectangle of the area to be presented. Set to null to present everything. Note: not implemented in all devices.
Returns:
False if failed.
virtual bool irr::video::IVideoDriver::checkDriverReset ( ) [pure virtual]

Check if the driver was recently reset.

For d3d devices you will need to recreate the RTTs if the driver was reset. Should be queried right after beginScene().

virtual void irr::video::IVideoDriver::clearZBuffer ( ) [pure virtual]

Clears the ZBuffer.

Note that you usually need not to call this method, as it is automatically done in IVideoDriver::beginScene() or IVideoDriver::setRenderTarget() if you enable zBuffer. But if you have to render some special things, you can clear the zbuffer during the rendering process with this method any time.

virtual void irr::video::IVideoDriver::convertColor ( const void *  sP,
ECOLOR_FORMAT  sF,
s32  sN,
void *  dP,
ECOLOR_FORMAT  dF 
) const [pure virtual]

Color conversion convenience function.

Convert an image (as array of pixels) from source to destination array, thereby converting the color format. The pixel size is determined by the color formats.

Parameters:
sPPointer to source
sFColor format of source
sNNumber of pixels to convert, both array must be large enough
dPPointer to destination
dFColor format of destination
virtual io::IAttributes* irr::video::IVideoDriver::createAttributesFromMaterial ( const video::SMaterial material,
io::SAttributeReadWriteOptions options = 0 
) [pure virtual]

Creates material attributes list from a material.

This method is useful for serialization and more. Please note that the video driver will use the material renderer names from getMaterialRendererName() to write out the material type name, so they should be set before.

Parameters:
materialThe material to serialize.
optionsAdditional options which might influence the serialization.
Returns:
The io::IAttributes container holding the material properties.
virtual IImage* irr::video::IVideoDriver::createImage ( ECOLOR_FORMAT  format,
const core::dimension2d< u32 > &  size 
) [pure virtual]

Creates an empty software image.

Parameters:
formatDesired color format of the image.
sizeSize of the image to create.
Returns:
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.
virtual _IRR_DEPRECATED_ IImage* irr::video::IVideoDriver::createImage ( ECOLOR_FORMAT  format,
IImage imageToCopy 
) [pure virtual]

Creates a software image by converting it to given format from another image.

Deprecated:
Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
Parameters:
formatDesired color format of the image.
imageToCopyImage to copy to the new image.
Returns:
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.
virtual _IRR_DEPRECATED_ IImage* irr::video::IVideoDriver::createImage ( IImage imageToCopy,
const core::position2d< s32 > &  pos,
const core::dimension2d< u32 > &  size 
) [pure virtual]

Creates a software image from a part of another image.

Deprecated:
Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
Parameters:
imageToCopyImage to copy to the new image in part.
posPosition of rectangle to copy.
sizeExtents of rectangle to copy.
Returns:
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.
virtual IImage* irr::video::IVideoDriver::createImage ( ITexture texture,
const core::position2d< s32 > &  pos,
const core::dimension2d< u32 > &  size 
) [pure virtual]

Creates a software image from a part of a texture.

Parameters:
textureTexture to copy to the new image in part.
posPosition of rectangle to copy.
sizeExtents of rectangle to copy.
Returns:
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.
virtual IImage* irr::video::IVideoDriver::createImageFromData ( ECOLOR_FORMAT  format,
const core::dimension2d< u32 > &  size,
void *  data,
bool  ownForeignMemory = false,
bool  deleteMemory = true 
) [pure virtual]

Creates a software image from a byte array.

No hardware texture will be created for this image. This method is useful for example if you want to read a heightmap for a terrain renderer.

Parameters:
formatDesired color format of the texture
sizeDesired size of the image
dataA byte array with pixel color information
ownForeignMemoryIf true, the image will use the data pointer directly and own it afterwards. If false, the memory will by copied internally.
deleteMemoryWhether the memory is deallocated upon destruction.
Returns:
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.

Referenced by irr::scene::quake3::getTextures().

virtual IImage* irr::video::IVideoDriver::createImageFromFile ( const io::path filename) [pure virtual]

Creates a software image from a file.

No hardware texture will be created for this image. This method is useful for example if you want to read a heightmap for a terrain renderer.

Parameters:
filenameName of the file from which the image is created.
Returns:
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.
virtual IImage* irr::video::IVideoDriver::createImageFromFile ( io::IReadFile file) [pure virtual]

Creates a software image from a file.

No hardware texture will be created for this image. This method is useful for example if you want to read a heightmap for a terrain renderer.

Parameters:
fileFile from which the image is created.
Returns:
The created image. If you no longer need the image, you should call IImage::drop(). See IReferenceCounted::drop() for more information.
virtual IImage* irr::video::IVideoDriver::createScreenShot ( video::ECOLOR_FORMAT  format = video::ECF_UNKNOWN,
video::E_RENDER_TARGET  target = video::ERT_FRAME_BUFFER 
) [pure virtual]

Make a screenshot of the last rendered frame.

Returns:
An image created from the last rendered frame.
virtual void irr::video::IVideoDriver::deleteAllDynamicLights ( ) [pure virtual]

Deletes all dynamic lights which were previously added with addDynamicLight().

virtual void irr::video::IVideoDriver::disableFeature ( E_VIDEO_DRIVER_FEATURE  feature,
bool  flag = true 
) [pure virtual]

Disable a feature of the driver.

Can also be used to enable the features again. It is not possible to enable unsupported features this way, though.

Parameters:
featureFeature to disable.
flagWhen true the feature is disabled, otherwise it is enabled.
virtual void irr::video::IVideoDriver::draw2DImage ( const video::ITexture texture,
const core::position2d< s32 > &  destPos 
) [pure virtual]

Draws a 2d image without any special effects.

Parameters:
texturePointer to texture to use.
destPosUpper left 2d destination position where the image will be drawn.
virtual void irr::video::IVideoDriver::draw2DImage ( const video::ITexture texture,
const core::position2d< s32 > &  destPos,
const core::rect< s32 > &  sourceRect,
const core::rect< s32 > *  clipRect = 0,
SColor  color = SColor(255, 255, 255, 255),
bool  useAlphaChannelOfTexture = false 
) [pure virtual]

Draws a 2d image using a color.

(if color is other than Color(255,255,255,255)) and the alpha channel of the texture.

Parameters:
textureTexture to be drawn.
destPosUpper left 2d destination position where the image will be drawn.
sourceRectSource rectangle in the image.
clipRectPointer to rectangle on the screen where the image is clipped to. If this pointer is NULL the image is not clipped.
colorColor with which the image is drawn. If the color equals Color(255,255,255,255) it is ignored. Note that the alpha component is used: If alpha is other than 255, the image will be transparent.
useAlphaChannelOfTexture,:If true, the alpha channel of the texture is used to draw the image.
virtual void irr::video::IVideoDriver::draw2DImage ( const video::ITexture texture,
const core::rect< s32 > &  destRect,
const core::rect< s32 > &  sourceRect,
const core::rect< s32 > *  clipRect = 0,
const video::SColor *const  colors = 0,
bool  useAlphaChannelOfTexture = false 
) [pure virtual]

Draws a part of the texture into the rectangle. Note that colors must be an array of 4 colors if used.

Suggested and first implemented by zola.

Parameters:
textureThe texture to draw from
destRectThe rectangle to draw into
sourceRectThe rectangle denoting a part of the texture
clipRectClips the destination rectangle (may be 0)
colorsArray of 4 colors denoting the color values of the corners of the destRect
useAlphaChannelOfTextureTrue if alpha channel will be blended.
virtual void irr::video::IVideoDriver::draw2DImageBatch ( const video::ITexture texture,
const core::position2d< s32 > &  pos,
const core::array< core::rect< s32 > > &  sourceRects,
const core::array< s32 > &  indices,
s32  kerningWidth = 0,
const core::rect< s32 > *  clipRect = 0,
SColor  color = SColor(255, 255, 255, 255),
bool  useAlphaChannelOfTexture = false 
) [pure virtual]

Draws a set of 2d images, using a color and the alpha channel of the texture.

The images are drawn beginning at pos and concatenated in one line. All drawings are clipped against clipRect (if != 0). The subtextures are defined by the array of sourceRects and are chosen by the indices given.

Parameters:
textureTexture to be drawn.
posUpper left 2d destination position where the image will be drawn.
sourceRectsSource rectangles of the image.
indicesList of indices which choose the actual rectangle used each time.
kerningWidthOffset to Position on X
clipRectPointer to rectangle on the screen where the image is clipped to. If this pointer is 0 then the image is not clipped.
colorColor with which the image is drawn. Note that the alpha component is used. If alpha is other than 255, the image will be transparent.
useAlphaChannelOfTexture,:If true, the alpha channel of the texture is used to draw the image.
virtual void irr::video::IVideoDriver::draw2DImageBatch ( const video::ITexture texture,
const core::array< core::position2d< s32 > > &  positions,
const core::array< core::rect< s32 > > &  sourceRects,
const core::rect< s32 > *  clipRect = 0,
SColor  color = SColor(255, 255, 255, 255),
bool  useAlphaChannelOfTexture = false 
) [pure virtual]

Draws a set of 2d images, using a color and the alpha channel of the texture.

All drawings are clipped against clipRect (if != 0). The subtextures are defined by the array of sourceRects and are positioned using the array of positions.

Parameters:
textureTexture to be drawn.
positionsArray of upper left 2d destinations where the images will be drawn.
sourceRectsSource rectangles of the image.
clipRectPointer to rectangle on the screen where the images are clipped to. If this pointer is 0 then the image is not clipped.
colorColor with which the image is drawn. Note that the alpha component is used. If alpha is other than 255, the image will be transparent.
useAlphaChannelOfTexture,:If true, the alpha channel of the texture is used to draw the image.
virtual void irr::video::IVideoDriver::draw2DLine ( const core::position2d< s32 > &  start,
const core::position2d< s32 > &  end,
SColor  color = SColor(255, 255, 255, 255) 
) [pure virtual]

Draws a 2d line. Both start and end will be included in coloring.

Parameters:
startScreen coordinates of the start of the line in pixels.
endScreen coordinates of the start of the line in pixels.
colorColor of the line to draw.
virtual void irr::video::IVideoDriver::draw2DPolygon ( core::position2d< s32 center,
f32  radius,
video::SColor  color = SColor(100, 255, 255, 255),
s32  vertexCount = 10 
) [pure virtual]

Draws a non filled concyclic regular 2d polyon.

This method can be used to draw circles, but also triangles, tetragons, pentagons, hexagons, heptagons, octagons, enneagons, decagons, hendecagons, dodecagon, triskaidecagons, etc. I think you'll got it now. And all this by simply specifying the vertex count. Welcome to the wonders of geometry.

Parameters:
centerPosition of center of circle (pixels).
radiusRadius of circle in pixels.
colorColor of the circle.
vertexCountAmount of vertices of the polygon. Specify 2 to draw a line, 3 to draw a triangle, 4 for tetragons and a lot (>10) for nearly a circle.
virtual void irr::video::IVideoDriver::draw2DRectangle ( SColor  color,
const core::rect< s32 > &  pos,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

Draws a 2d rectangle.

Parameters:
colorColor of the rectangle to draw. The alpha component will not be ignored and specifies how transparent the rectangle will be.
posPosition of the rectangle.
clipPointer to rectangle against which the rectangle will be clipped. If the pointer is null, no clipping will be performed.
virtual void irr::video::IVideoDriver::draw2DRectangle ( const core::rect< s32 > &  pos,
SColor  colorLeftUp,
SColor  colorRightUp,
SColor  colorLeftDown,
SColor  colorRightDown,
const core::rect< s32 > *  clip = 0 
) [pure virtual]

Draws a 2d rectangle with a gradient.

Parameters:
colorLeftUpColor of the upper left corner to draw. The alpha component will not be ignored and specifies how transparent the rectangle will be.
colorRightUpColor of the upper right corner to draw. The alpha component will not be ignored and specifies how transparent the rectangle will be.
colorLeftDownColor of the lower left corner to draw. The alpha component will not be ignored and specifies how transparent the rectangle will be.
colorRightDownColor of the lower right corner to draw. The alpha component will not be ignored and specifies how transparent the rectangle will be.
posPosition of the rectangle.
clipPointer to rectangle against which the rectangle will be clipped. If the pointer is null, no clipping will be performed.
virtual void irr::video::IVideoDriver::draw2DRectangleOutline ( const core::recti pos,
SColor  color = SColor(255, 255, 255, 255) 
) [pure virtual]

Draws the outline of a 2D rectangle.

Parameters:
posPosition of the rectangle.
colorColor of the rectangle to draw. The alpha component specifies how transparent the rectangle outline will be.
virtual void irr::video::IVideoDriver::draw2DVertexPrimitiveList ( const void *  vertices,
u32  vertexCount,
const void *  indexList,
u32  primCount,
E_VERTEX_TYPE  vType = EVT_STANDARD,
scene::E_PRIMITIVE_TYPE  pType = scene::EPT_TRIANGLES,
E_INDEX_TYPE  iType = EIT_16BIT 
) [pure virtual]

Draws a vertex primitive list in 2d.

Compared to the general (3d) version of this method, this one sets up a 2d render mode, and uses only x and y of vectors. Note that, depending on the index type, some vertices might be not accessible through the index list. The limit is at 65535 vertices for 16bit indices. Please note that currently not all primitives are available for all drivers, and some might be emulated via triangle renders. This function is not available for the sw drivers.

Parameters:
verticesPointer to array of vertices.
vertexCountAmount of vertices in the array.
indexListPointer to array of indices. These define the vertices used for each primitive. Depending on the pType, indices are interpreted as single objects (for point like primitives), pairs (for lines), triplets (for triangles), or quads.
primCountAmount of Primitives
vTypeVertex type, e.g. video::EVT_STANDARD for S3DVertex.
pTypePrimitive type, e.g. scene::EPT_TRIANGLE_FAN for a triangle fan.
iTypeIndex type, e.g. video::EIT_16BIT for 16bit indices.
virtual void irr::video::IVideoDriver::draw3DBox ( const core::aabbox3d< f32 > &  box,
SColor  color = SColor(255, 255, 255, 255) 
) [pure virtual]

Draws a 3d axis aligned box.

This method simply calls draw3DLine for the edges of the box. Note that the box is drawn using the current transformation matrix and material. So if you need to draw it independently of the current transformation, use

        driver->setMaterial(someMaterial);
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

for some properly set up material before drawing the box.

Parameters:
boxThe axis aligned box to draw
colorColor to use while drawing the box.
virtual void irr::video::IVideoDriver::draw3DLine ( const core::vector3df start,
const core::vector3df end,
SColor  color = SColor(255, 255, 255, 255) 
) [pure virtual]

Draws a 3d line.

For some implementations, this method simply calls drawVertexPrimitiveList for some triangles. Note that the line is drawn using the current transformation matrix and material. So if you need to draw the 3D line independently of the current transformation, use

        driver->setMaterial(someMaterial);
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

for some properly set up material before drawing the line. Some drivers support line thickness set in the material.

Parameters:
startStart of the 3d line.
endEnd of the 3d line.
colorColor of the line.
virtual void irr::video::IVideoDriver::draw3DTriangle ( const core::triangle3df triangle,
SColor  color = SColor(255, 255, 255, 255) 
) [pure virtual]

Draws a 3d triangle.

This method calls drawVertexPrimitiveList for some triangles. This method works with all drivers because it simply calls drawVertexPrimitiveList, but it is hence not very fast. Note that the triangle is drawn using the current transformation matrix and material. So if you need to draw it independently of the current transformation, use

        driver->setMaterial(someMaterial);
        driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

for some properly set up material before drawing the triangle.

Parameters:
triangleThe triangle to draw.
colorColor of the line.
void irr::video::IVideoDriver::drawIndexedTriangleFan ( const S3DVertex vertices,
u32  vertexCount,
const u16 indexList,
u32  triangleCount 
) [inline]

Draws an indexed triangle fan.

Note that there may be at maximum 65536 vertices, because the index list is an array of 16 bit values each with a maximum value of 65536. If there are more than 65536 vertices in the list, results of this operation are not defined.

Parameters:
verticesPointer to array of vertices.
vertexCountAmount of vertices in the array.
indexListPointer to array of indices.
triangleCountAmount of Triangles. Usually amount of indices - 2.

Definition at line 722 of file IVideoDriver.h.

References drawVertexPrimitiveList(), irr::video::EIT_16BIT, irr::scene::EPT_TRIANGLE_FAN, and irr::video::EVT_STANDARD.

void irr::video::IVideoDriver::drawIndexedTriangleFan ( const S3DVertex2TCoords vertices,
u32  vertexCount,
const u16 indexList,
u32  triangleCount 
) [inline]

Draws an indexed triangle fan.

Note that there may be at maximum 65536 vertices, because the index list is an array of 16 bit values each with a maximum value of 65536. If there are more than 65536 vertices in the list, results of this operation are not defined.

Parameters:
verticesPointer to array of vertices.
vertexCountAmount of vertices in the array.
indexListPointer to array of indices.
triangleCountAmount of Triangles. Usually amount of indices - 2.

Definition at line 737 of file IVideoDriver.h.

References drawVertexPrimitiveList(), irr::video::EIT_16BIT, irr::scene::EPT_TRIANGLE_FAN, and irr::video::EVT_2TCOORDS.

void irr::video::IVideoDriver::drawIndexedTriangleFan ( const S3DVertexTangents vertices,
u32  vertexCount,
const u16 indexList,
u32  triangleCount 
) [inline]

Draws an indexed triangle fan.

Note that there may be at maximum 65536 vertices, because the index list is an array of 16 bit values each with a maximum value of 65536. If there are more than 65536 vertices in the list, results of this operation are not defined.

Parameters:
verticesPointer to array of vertices.
vertexCountAmount of vertices in the array.
indexListPointer to array of indices.
triangleCountAmount of Triangles. Usually amount of indices - 2.

Definition at line 752 of file IVideoDriver.h.

References drawVertexPrimitiveList(), irr::video::EIT_16BIT, irr::scene::EPT_TRIANGLE_FAN, and irr::video::EVT_TANGENTS.

void irr::video::IVideoDriver::drawIndexedTriangleList ( const S3DVertex vertices,
u32  vertexCount,
const u16 indexList,
u32  triangleCount 
) [inline]

Draws an indexed triangle list.

Note that there may be at maximum 65536 vertices, because the index list is an array of 16 bit values each with a maximum value of 65536. If there are more than 65536 vertices in the list, results of this operation are not defined.

Parameters:
verticesPointer to array of vertices.
vertexCountAmount of vertices in the array.
indexListPointer to array of indices.
triangleCountAmount of Triangles. Usually amount of indices / 3.

Definition at line 677 of file IVideoDriver.h.

References drawVertexPrimitiveList(), irr::video::EIT_16BIT, irr::scene::EPT_TRIANGLES, and irr::video::EVT_STANDARD.

void irr::video::IVideoDriver::drawIndexedTriangleList ( const S3DVertex2TCoords vertices,
u32  vertexCount,
const u16 indexList,
u32  triangleCount 
) [inline]

Draws an indexed triangle list.

Note that there may be at maximum 65536 vertices, because the index list is an array of 16 bit values each with a maximum value of 65536. If there are more than 65536 vertices in the list, results of this operation are not defined.

Parameters:
verticesPointer to array of vertices.
vertexCountAmount of vertices in the array.
indexListPointer to array of indices.
triangleCountAmount of Triangles. Usually amount of indices / 3.

Definition at line 692 of file IVideoDriver.h.

References drawVertexPrimitiveList(), irr::video::EIT_16BIT, irr::scene::EPT_TRIANGLES, and irr::video::EVT_2TCOORDS.

void irr::video::IVideoDriver::drawIndexedTriangleList ( const S3DVertexTangents vertices,
u32  vertexCount,
const u16 indexList,
u32  triangleCount 
) [inline]

Draws an indexed triangle list.

Note that there may be at maximum 65536 vertices, because the index list is an array of 16 bit values each with a maximum value of 65536. If there are more than 65536 vertices in the list, results of this operation are not defined.

Parameters:
verticesPointer to array of vertices.
vertexCountAmount of vertices in the array.
indexListPointer to array of indices.
triangleCountAmount of Triangles. Usually amount of indices / 3.

Definition at line 707 of file IVideoDriver.h.

References drawVertexPrimitiveList(), irr::video::EIT_16BIT, irr::scene::EPT_TRIANGLES, and irr::video::EVT_TANGENTS.

virtual void irr::video::IVideoDriver::drawMeshBuffer ( const scene::IMeshBuffer mb) [pure virtual]

Draws a mesh buffer.

Parameters:
mbBuffer to draw
virtual void irr::video::IVideoDriver::drawMeshBufferNormals ( const scene::IMeshBuffer mb,
f32  length = 10.f,
SColor  color = 0xffffffff 
) [pure virtual]

Draws normals of a mesh buffer.

Parameters:
mbBuffer to draw the normals of
lengthlength scale factor of the normals
colorColor the normals are rendered with
virtual void irr::video::IVideoDriver::drawPixel ( u32  x,
u32  y,
const SColor color 
) [pure virtual]

Draws a pixel.

Parameters:
xThe x-position of the pixel.
yThe y-position of the pixel.
colorColor of the pixel to draw.
virtual void irr::video::IVideoDriver::drawStencilShadow ( bool  clearStencilBuffer = false,
video::SColor  leftUpEdge = video::SColor(255, 0, 0, 0),
video::SColor  rightUpEdge = video::SColor(255, 0, 0, 0),
video::SColor  leftDownEdge = video::SColor(255, 0, 0, 0),
video::SColor  rightDownEdge = video::SColor(255, 0, 0, 0) 
) [pure virtual]

Fills the stencil shadow with color.

After the shadow volume has been drawn into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this to draw the color of the shadow. Please note that the code for the opengl version of the method is based on free code sent in by Philipp Dortmann, lots of thanks go to him!

Parameters:
clearStencilBufferSet this to false, if you want to draw every shadow with the same color, and only want to call drawStencilShadow() once after all shadow volumes have been drawn. Set this to true, if you want to paint every shadow with its own color.
leftUpEdgeColor of the shadow in the upper left corner of screen.
rightUpEdgeColor of the shadow in the upper right corner of screen.
leftDownEdgeColor of the shadow in the lower left corner of screen.
rightDownEdgeColor of the shadow in the lower right corner of screen.
virtual void irr::video::IVideoDriver::drawStencilShadowVolume ( const core::array< core::vector3df > &  triangles,
bool  zfail = true,
u32  debugDataVisible = 0 
) [pure virtual]

Draws a shadow volume into the stencil buffer.

To draw a stencil shadow, do this: First, draw all geometry. Then use this method, to draw the shadow volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow. Please note that the code for the opengl version of the method is based on free code sent in by Philipp Dortmann, lots of thanks go to him!

Parameters:
trianglesArray of 3d vectors, specifying the shadow volume.
zfailIf set to true, zfail method is used, otherwise zpass.
debugDataVisibleThe debug data that is enabled for this shadow node
virtual void irr::video::IVideoDriver::drawVertexPrimitiveList ( const void *  vertices,
u32  vertexCount,
const void *  indexList,
u32  primCount,
E_VERTEX_TYPE  vType = EVT_STANDARD,
scene::E_PRIMITIVE_TYPE  pType = scene::EPT_TRIANGLES,
E_INDEX_TYPE  iType = EIT_16BIT 
) [pure virtual]

Draws a vertex primitive list.

Note that, depending on the index type, some vertices might be not accessible through the index list. The limit is at 65535 vertices for 16bit indices. Please note that currently not all primitives are available for all drivers, and some might be emulated via triangle renders.

Parameters:
verticesPointer to array of vertices.
vertexCountAmount of vertices in the array.
indexListPointer to array of indices. These define the vertices used for each primitive. Depending on the pType, indices are interpreted as single objects (for point like primitives), pairs (for lines), triplets (for triangles), or quads.
primCountAmount of Primitives
vTypeVertex type, e.g. video::EVT_STANDARD for S3DVertex.
pTypePrimitive type, e.g. scene::EPT_TRIANGLE_FAN for a triangle fan.
iTypeIndex type, e.g. video::EIT_16BIT for 16bit indices.

Referenced by drawIndexedTriangleFan(), and drawIndexedTriangleList().

virtual void irr::video::IVideoDriver::enableClipPlane ( u32  index,
bool  enable 
) [pure virtual]

Enable or disable a clipping plane.

There are at least 6 clipping planes available for the user to set at will.

Parameters:
indexThe plane index. Must be between 0 and MaxUserClipPlanes.
enableIf true, enable the clipping plane else disable it.
virtual void irr::video::IVideoDriver::enableMaterial2D ( bool  enable = true) [pure virtual]

Enable the 2d override material.

Parameters:
enableFlag which tells whether the material shall be enabled or disabled.
virtual bool irr::video::IVideoDriver::endScene ( ) [pure virtual]

Presents the rendered image to the screen.

Applications must call this method after performing any rendering.

Returns:
False if failed and true if succeeded.
virtual void irr::video::IVideoDriver::fillMaterialStructureFromAttributes ( video::SMaterial outMaterial,
io::IAttributes attributes 
) [pure virtual]

Fills an SMaterial structure from attributes.

Please note that for setting material types of the material, the video driver will need to query the material renderers for their names, so all non built-in materials must have been created before calling this method.

Parameters:
outMaterialThe material to set the properties for.
attributesThe attributes to read from.
virtual video::ITexture* irr::video::IVideoDriver::findTexture ( const io::path filename) [pure virtual]

Check if the image is already loaded.

Works similar to getTexture(), but does not load the texture if it is not currently loaded.

Parameters:
filenameName of the texture.
Returns:
Pointer to loaded texture, or 0 if not found.
virtual ECOLOR_FORMAT irr::video::IVideoDriver::getColorFormat ( ) const [pure virtual]

Get the current color format of the color buffer.

Returns:
Color format of the color buffer.
virtual const core::dimension2d<u32>& irr::video::IVideoDriver::getCurrentRenderTargetSize ( ) const [pure virtual]

Get the size of the current render target.

This method will return the screen size if the driver doesn't support render to texture, or if the current render target is the screen.

Returns:
Size of render target or screen/window
virtual const io::IAttributes& irr::video::IVideoDriver::getDriverAttributes ( ) const [pure virtual]

Get attributes of the actual video driver.

The following names can be queried for the given types: MaxTextures (int) The maximum number of simultaneous textures supported by the driver. This can be less than the supported number of textures of the driver. Use _IRR_MATERIAL_MAX_TEXTURES_ to adapt the number. MaxSupportedTextures (int) The maximum number of simultaneous textures supported by the fixed function pipeline of the (hw) driver. The actual supported number of textures supported by the engine can be lower. MaxLights (int) Number of hardware lights supported in the fixed function pipieline of the driver, typically 6-8. Use light manager or deferred shading for more. MaxAnisotropy (int) Number of anisotropy levels supported for filtering. At least 1, max is typically at 16 or 32. MaxUserClipPlanes (int) Number of additional clip planes, which can be set by the user via dedicated driver methods. MaxAuxBuffers (int) Special render buffers, which are currently not really usable inside Irrlicht. Only supported by OpenGL MaxMultipleRenderTargets (int) Number of render targets which can be bound simultaneously. Rendering to MRTs is done via shaders. MaxIndices (int) Number of indices which can be used in one render call (i.e. one mesh buffer). MaxTextureSize (int) Dimension that a texture may have, both in width and height. MaxGeometryVerticesOut (int) Number of vertices the geometry shader can output in one pass. Only OpenGL so far. MaxTextureLODBias (float) Maximum value for LOD bias. Is usually at around 16, but can be lower on some systems. Version (int) Version of the driver. Should be Major*100+Minor ShaderLanguageVersion (int) Version of the high level shader language. Should be Major*100+Minor. AntiAlias (int) Number of Samples the driver uses for each pixel. 0 and 1 means anti aliasing is off, typical values are 2,4,8,16,32

virtual E_DRIVER_TYPE irr::video::IVideoDriver::getDriverType ( ) const [pure virtual]

Get type of video driver.

Returns:
Type of driver.
virtual const SLight& irr::video::IVideoDriver::getDynamicLight ( u32  idx) const [pure virtual]

Returns light data which was previously set by IVideoDriver::addDynamicLight().

Parameters:
idxZero based index of the light. Must be 0 or greater and smaller than IVideoDriver::getDynamicLightCount.
Returns:
Light data.
virtual u32 irr::video::IVideoDriver::getDynamicLightCount ( ) const [pure virtual]

Returns amount of dynamic lights currently set.

Returns:
Amount of dynamic lights currently set
virtual const SExposedVideoData& irr::video::IVideoDriver::getExposedVideoData ( ) [pure virtual]

Returns driver and operating system specific data about the IVideoDriver.

This method should only be used if the engine should be extended without having to modify the source of the engine.

Returns:
Collection of device dependent pointers.
virtual void irr::video::IVideoDriver::getFog ( SColor color,
E_FOG_TYPE fogType,
f32 start,
f32 end,
f32 density,
bool &  pixelFog,
bool &  rangeFog 
) [pure virtual]

Gets the fog mode.

virtual s32 irr::video::IVideoDriver::getFPS ( ) const [pure virtual]

Returns current frames per second value.

This value is updated approximately every 1.5 seconds and is only intended to provide a rough guide to the average frame rate. It is not suitable for use in performing timing calculations or framerate independent movement.

Returns:
Approximate amount of frames per second drawn.
virtual IGPUProgrammingServices* irr::video::IVideoDriver::getGPUProgrammingServices ( ) [pure virtual]

Gets the IGPUProgrammingServices interface.

Returns:
Pointer to the IGPUProgrammingServices. Returns 0 if the video driver does not support this. For example the Software driver and the Null driver will always return 0.
virtual IImageLoader* irr::video::IVideoDriver::getImageLoader ( u32  n) [pure virtual]

Retrieve the given image loader.

Parameters:
nThe index of the loader to retrieve. This parameter is an 0-based array index.
Returns:
A pointer to the specified loader, 0 if the index is incorrect.
virtual u32 irr::video::IVideoDriver::getImageLoaderCount ( ) const [pure virtual]

Retrieve the number of image loaders.

Returns:
Number of image loaders
virtual IImageWriter* irr::video::IVideoDriver::getImageWriter ( u32  n) [pure virtual]

Retrieve the given image writer.

Parameters:
nThe index of the writer to retrieve. This parameter is an 0-based array index.
Returns:
A pointer to the specified writer, 0 if the index is incorrect.
virtual u32 irr::video::IVideoDriver::getImageWriterCount ( ) const [pure virtual]

Retrieve the number of image writers.

Returns:
Number of image writers
virtual SMaterial& irr::video::IVideoDriver::getMaterial2D ( ) [pure virtual]

Get the 2d override material for altering its values.

The 2d override materual allows to alter certain render states of the 2d methods. Not all members of SMaterial are honored, especially not MaterialType and Textures. Moreover, the zbuffer is always ignored, and lighting is always off. All other flags can be changed, though some might have to effect in most cases. Please note that you have to enable/disable this effect with enableInitMaterial2D(). This effect is costly, as it increases the number of state changes considerably. Always reset the values when done.

Returns:
Material reference which should be altered to reflect the new settings.
virtual IMaterialRenderer* irr::video::IVideoDriver::getMaterialRenderer ( u32  idx) [pure virtual]

Get access to a material renderer by index.

Parameters:
idxId of the material renderer. Can be a value of the E_MATERIAL_TYPE enum or a value which was returned by addMaterialRenderer().
Returns:
Pointer to material renderer or null if not existing.
virtual u32 irr::video::IVideoDriver::getMaterialRendererCount ( ) const [pure virtual]

Get amount of currently available material renderers.

Returns:
Amount of currently available material renderers.
virtual const c8* irr::video::IVideoDriver::getMaterialRendererName ( u32  idx) const [pure virtual]

Get name of a material renderer.

This string can, e.g., be used to test if a specific renderer already has been registered/created, or use this string to store data about materials: This returned name will be also used when serializing materials.

Parameters:
idxId of the material renderer. Can be a value of the E_MATERIAL_TYPE enum or a value which was returned by addMaterialRenderer().
Returns:
String with the name of the renderer, or 0 if not exisiting
virtual u32 irr::video::IVideoDriver::getMaximalDynamicLightAmount ( ) const [pure virtual]

Returns the maximal amount of dynamic lights the device can handle.

Returns:
Maximal amount of dynamic lights.
virtual u32 irr::video::IVideoDriver::getMaximalPrimitiveCount ( ) const [pure virtual]

Returns the maximum amount of primitives.

(mostly vertices) which the device is able to render with one drawVertexPrimitiveList call.

Returns:
Maximum amount of primitives.
virtual core::dimension2du irr::video::IVideoDriver::getMaxTextureSize ( ) const [pure virtual]

Get the maximum texture size supported.

virtual scene::IMeshManipulator* irr::video::IVideoDriver::getMeshManipulator ( ) [pure virtual]

Returns a pointer to the mesh manipulator.

virtual const wchar_t* irr::video::IVideoDriver::getName ( ) const [pure virtual]

Gets name of this video driver.

Returns:
Returns the name of the video driver, e.g. in case of the Direct3D8 driver, it would return "Direct3D 8.1".
virtual u32 irr::video::IVideoDriver::getOcclusionQueryResult ( scene::ISceneNode node) const [pure virtual]

Return query result.

Return value is the number of visible pixels/fragments. The value is a safe approximation, i.e. can be larger than the actual value of pixels.

virtual SOverrideMaterial& irr::video::IVideoDriver::getOverrideMaterial ( ) [pure virtual]

Get the global Material, which might override local materials.

Depending on the enable flags, values from this Material are used to override those of local materials of some meshbuffer being rendered.

Returns:
Reference to the Override Material.
virtual u32 irr::video::IVideoDriver::getPrimitiveCountDrawn ( u32  mode = 0) const [pure virtual]

Returns amount of primitives (mostly triangles) which were drawn in the last frame.

Together with getFPS() very useful method for statistics.

Parameters:
modeDefines if the primitives drawn are accumulated or counted per frame.
Returns:
Amount of primitives drawn in the last frame.
virtual const core::dimension2d<u32>& irr::video::IVideoDriver::getScreenSize ( ) const [pure virtual]

Get the size of the screen or render window.

Returns:
Size of screen or render window.
virtual ITexture* irr::video::IVideoDriver::getTexture ( const io::path filename) [pure virtual]

Get access to a named texture.

Loads the texture from disk if it is not already loaded and generates mipmap levels if desired. Texture loading can be influenced using the setTextureCreationFlag() method. The texture can be in several imageformats, such as BMP, JPG, TGA, PCX, PNG, and PSD.

Parameters:
filenameFilename of the texture to be loaded.
Returns:
Pointer to the texture, or 0 if the texture could not be loaded. This pointer should not be dropped. See IReferenceCounted::drop() for more information.

Referenced by irr::scene::quake3::getTextures().

virtual ITexture* irr::video::IVideoDriver::getTexture ( io::IReadFile file) [pure virtual]

Get access to a named texture.

Loads the texture from disk if it is not already loaded and generates mipmap levels if desired. Texture loading can be influenced using the setTextureCreationFlag() method. The texture can be in several imageformats, such as BMP, JPG, TGA, PCX, PNG, and PSD.

Parameters:
filePointer to an already opened file.
Returns:
Pointer to the texture, or 0 if the texture could not be loaded. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual ITexture* irr::video::IVideoDriver::getTextureByIndex ( u32  index) [pure virtual]

Returns a texture by index.

Parameters:
index,:Index of the texture, must be smaller than getTextureCount() Please note that this index might change when adding or removing textures
Returns:
Pointer to the texture, or 0 if the texture was not set or index is out of bounds. This pointer should not be dropped. See IReferenceCounted::drop() for more information.
virtual u32 irr::video::IVideoDriver::getTextureCount ( ) const [pure virtual]

Returns amount of textures currently loaded.

Returns:
Amount of textures currently loaded
virtual bool irr::video::IVideoDriver::getTextureCreationFlag ( E_TEXTURE_CREATION_FLAG  flag) const [pure virtual]

Returns if a texture creation flag is enabled or disabled.

You can change this value using setTextureCreationFlag().

Parameters:
flagTexture creation flag.
Returns:
The current texture creation flag enabled mode.
virtual const core::matrix4& irr::video::IVideoDriver::getTransform ( E_TRANSFORMATION_STATE  state) const [pure virtual]

Returns the transformation set by setTransform.

Parameters:
stateTransformation type to query
Returns:
Matrix describing the transformation.
virtual core::stringc irr::video::IVideoDriver::getVendorInfo ( ) [pure virtual]

Get the graphics card vendor name.

virtual const core::rect<s32>& irr::video::IVideoDriver::getViewPort ( ) const [pure virtual]

Gets the area of the current viewport.

Returns:
Rectangle of the current viewport.
virtual void irr::video::IVideoDriver::makeColorKeyTexture ( video::ITexture texture,
video::SColor  color,
bool  zeroTexels = false 
) const [pure virtual]

Sets a boolean alpha channel on the texture based on a color key.

This makes the texture fully transparent at the texels where this color key can be found when using for example draw2DImage with useAlphachannel==true. The alpha of other texels is not modified.

Parameters:
textureTexture whose alpha channel is modified.
colorColor key color. Every texel with this color will become fully transparent as described above. Please note that the colors of a texture may be converted when loading it, so the color values may not be exactly the same in the engine and for example in picture edit programs. To avoid this problem, you could use the makeColorKeyTexture method, which takes the position of a pixel instead a color value.
zeroTexels\xrefitemdeprecated 21.
virtual void irr::video::IVideoDriver::makeColorKeyTexture ( video::ITexture texture,
core::position2d< s32 colorKeyPixelPos,
bool  zeroTexels = false 
) const [pure virtual]

Sets a boolean alpha channel on the texture based on the color at a position.

This makes the texture fully transparent at the texels where the color key can be found when using for example draw2DImage with useAlphachannel==true. The alpha of other texels is not modified.

Parameters:
textureTexture whose alpha channel is modified.
colorKeyPixelPosPosition of a pixel with the color key color. Every texel with this color will become fully transparent as described above.
zeroTexels\xrefitemdeprecated 22.
virtual void irr::video::IVideoDriver::makeNormalMapTexture ( video::ITexture texture,
f32  amplitude = 1.0f 
) const [pure virtual]

Creates a normal map from a height map texture.

If the target texture has 32 bit, the height value is stored in the alpha component of the texture as addition. This value is used by the video::EMT_PARALLAX_MAP_SOLID material and similar materials.

Parameters:
textureTexture whose alpha channel is modified.
amplitudeConstant value by which the height information is multiplied.
virtual void irr::video::IVideoDriver::OnResize ( const core::dimension2d< u32 > &  size) [pure virtual]

Event handler for resize events. Only used by the engine internally.

Used to notify the driver that the window was resized. Usually, there is no need to call this method.

virtual bool irr::video::IVideoDriver::queryFeature ( E_VIDEO_DRIVER_FEATURE  feature) const [pure virtual]

Queries the features of the driver.

Returns true if a feature is available

Parameters:
featureFeature to query.
Returns:
True if the feature is available, false if not.
virtual void irr::video::IVideoDriver::removeAllHardwareBuffers ( ) [pure virtual]

Remove all hardware buffers.

virtual void irr::video::IVideoDriver::removeAllOcclusionQueries ( ) [pure virtual]

Remove all occlusion queries.

virtual void irr::video::IVideoDriver::removeAllTextures ( ) [pure virtual]

Removes all textures from the texture cache and deletes them.

This method can free a lot of memory! Please note that after calling this, the pointer to the ITexture may no longer be valid, if it was not grabbed before by other parts of the engine for storing it longer. So it is a good idea to set all materials which are using this texture to 0 or another texture first.

virtual void irr::video::IVideoDriver::removeHardwareBuffer ( const scene::IMeshBuffer mb) [pure virtual]

Remove hardware buffer.

virtual void irr::video::IVideoDriver::removeOcclusionQuery ( scene::ISceneNode node) [pure virtual]

Remove occlusion query.

virtual void irr::video::IVideoDriver::removeTexture ( ITexture texture) [pure virtual]

Removes a texture from the texture cache and deletes it.

This method can free a lot of memory! Please note that after calling this, the pointer to the ITexture may no longer be valid, if it was not grabbed before by other parts of the engine for storing it longer. So it is a good idea to set all materials which are using this texture to 0 or another texture first.

Parameters:
textureTexture to delete from the engine cache.
virtual void irr::video::IVideoDriver::renameTexture ( ITexture texture,
const io::path newName 
) [pure virtual]

Renames a texture.

Parameters:
texturePointer to the texture to rename.
newNameNew name for the texture. This should be a unique name.
virtual void irr::video::IVideoDriver::runAllOcclusionQueries ( bool  visible = false) [pure virtual]

Run all occlusion queries. Draws all meshes stored in queries.

If the meshes shall not be rendered visible, use overrideMaterial to disable the color and depth buffer.

virtual void irr::video::IVideoDriver::runOcclusionQuery ( scene::ISceneNode node,
bool  visible = false 
) [pure virtual]

Run occlusion query. Draws mesh stored in query.

If the mesh shall not be rendered visible, use overrideMaterial to disable the color and depth buffer.

virtual void irr::video::IVideoDriver::setAllowZWriteOnTransparent ( bool  flag) [pure virtual]

Only used by the engine internally.

Passes the global material flag AllowZWriteOnTransparent. Use the SceneManager attribute to set this value from your app.

Parameters:
flagDefault behavior is to disable ZWrite, i.e. false.
virtual void irr::video::IVideoDriver::setAmbientLight ( const SColorf color) [pure virtual]

Only used by the engine internally.

The ambient color is set in the scene manager, see scene::ISceneManager::setAmbientLight().

Parameters:
colorNew color of the ambient light.
virtual bool irr::video::IVideoDriver::setClipPlane ( u32  index,
const core::plane3df plane,
bool  enable = false 
) [pure virtual]

Set or unset a clipping plane.

There are at least 6 clipping planes available for the user to set at will.

Parameters:
indexThe plane index. Must be between 0 and MaxUserClipPlanes.
planeThe plane itself.
enableIf true, enable the clipping plane else disable it.
Returns:
True if the clipping plane is usable.
virtual void irr::video::IVideoDriver::setFog ( SColor  color = SColor(0, 255, 255, 255),
E_FOG_TYPE  fogType = EFT_FOG_LINEAR,
f32  start = 50.0f,
f32  end = 100.0f,
f32  density = 0.01f,
bool  pixelFog = false,
bool  rangeFog = false 
) [pure virtual]

Sets the fog mode.

These are global values attached to each 3d object rendered, which has the fog flag enabled in its material.

Parameters:
colorColor of the fog
fogTypeType of fog used
startOnly used in linear fog mode (linearFog=true). Specifies where fog starts.
endOnly used in linear fog mode (linearFog=true). Specifies where fog ends.
densityOnly used in exponential fog mode (linearFog=false). Must be a value between 0 and 1.
pixelFogSet this to false for vertex fog, and true if you want per-pixel fog.
rangeFogSet this to true to enable range-based vertex fog. The distance from the viewer is used to compute the fog, not the z-coordinate. This is better, but slower. This might not be available with all drivers and fog settings.
virtual void irr::video::IVideoDriver::setMaterial ( const SMaterial material) [pure virtual]

Sets a material.

All 3d drawing functions will draw geometry using this material thereafter.

Parameters:
material,:Material to be used from now on.
virtual void irr::video::IVideoDriver::setMaterialRendererName ( s32  idx,
const c8 name 
) [pure virtual]

Sets the name of a material renderer.

Will have no effect on built-in material renderers.

Parameters:
idx,:Id of the material renderer. Can be a value of the E_MATERIAL_TYPE enum or a value which was returned by addMaterialRenderer().
name,:New name of the material renderer.
virtual void irr::video::IVideoDriver::setMinHardwareBufferVertexCount ( u32  count) [pure virtual]

Set the minimum number of vertices for which a hw buffer will be created.

Parameters:
countNumber of vertices to set as minimum.
virtual bool irr::video::IVideoDriver::setRenderTarget ( video::ITexture texture,
bool  clearBackBuffer = true,
bool  clearZBuffer = true,
SColor  color = video::SColor(0, 0, 0, 0) 
) [pure virtual]

Sets a new render target.

This will only work if the driver supports the EVDF_RENDER_TO_TARGET feature, which can be queried with queryFeature(). Usually, rendering to textures is done in this way:

        // create render target
        ITexture* target = driver->addRenderTargetTexture(core::dimension2d<u32>(128,128), "rtt1");

        // ...

        driver->setRenderTarget(target); // set render target
        // .. draw stuff here
        driver->setRenderTarget(0); // set previous render target

Please note that you cannot render 3D or 2D geometry with a render target as texture on it when you are rendering the scene into this render target at the same time. It is usually only possible to render into a texture between the IVideoDriver::beginScene() and endScene() method calls.

Parameters:
textureNew render target. Must be a texture created with IVideoDriver::addRenderTargetTexture(). If set to 0, it sets the previous render target which was set before the last setRenderTarget() call.
clearBackBufferClears the backbuffer of the render target with the color parameter
clearZBufferClears the zBuffer of the rendertarget. Note that because the frame buffer may share the zbuffer with the rendertarget, its zbuffer might be partially cleared too by this.
colorThe background color for the render target.
Returns:
True if sucessful and false if not.
virtual bool irr::video::IVideoDriver::setRenderTarget ( E_RENDER_TARGET  target,
bool  clearTarget = true,
bool  clearZBuffer = true,
SColor  color = video::SColor(0, 0, 0, 0) 
) [pure virtual]

set or reset special render targets

This method enables access to special color buffers such as stereoscopic buffers or auxiliary buffers.

Parameters:
targetEnum value for the render target
clearTargetClears the target buffer with the color parameter
clearZBufferClears the zBuffer of the rendertarget. Note that because the main frame buffer may share the zbuffer with the rendertarget, its zbuffer might be partially cleared too by this.
colorThe background color for the render target.
Returns:
True if sucessful and false if not.
virtual bool irr::video::IVideoDriver::setRenderTarget ( const core::array< video::IRenderTarget > &  texture,
bool  clearBackBuffer = true,
bool  clearZBuffer = true,
SColor  color = video::SColor(0, 0, 0, 0) 
) [pure virtual]

Sets new multiple render targets.

virtual void irr::video::IVideoDriver::setTextureCreationFlag ( E_TEXTURE_CREATION_FLAG  flag,
bool  enabled = true 
) [pure virtual]

Enables or disables a texture creation flag.

These flags define how textures should be created. By changing this value, you can influence for example the speed of rendering a lot. But please note that the video drivers take this value only as recommendation. It could happen that you enable the ETCF_ALWAYS_16_BIT mode, but the driver still creates 32 bit textures.

Parameters:
flagTexture creation flag.
enabledSpecifies if the given flag should be enabled or disabled.
virtual void irr::video::IVideoDriver::setTransform ( E_TRANSFORMATION_STATE  state,
const core::matrix4 mat 
) [pure virtual]

Sets transformation matrices.

Parameters:
stateTransformation type to be set, e.g. view, world, or projection.
matMatrix describing the transformation.
virtual void irr::video::IVideoDriver::setViewPort ( const core::rect< s32 > &  area) [pure virtual]

Sets a new viewport.

Every rendering operation is done into this new area.

Parameters:
area,:Rectangle defining the new area of rendering operations.
virtual void irr::video::IVideoDriver::turnLightOn ( s32  lightIndex,
bool  turnOn 
) [pure virtual]

Turns a dynamic light on or off

Parameters:
lightIndex,:the index returned by addDynamicLight
turnOn,:true to turn the light on, false to turn it off
virtual void irr::video::IVideoDriver::updateAllOcclusionQueries ( bool  block = true) [pure virtual]

Update all occlusion queries. Retrieves results from GPU.

If the query shall not block, set the flag to false. Update might not occur in this case, though

virtual void irr::video::IVideoDriver::updateOcclusionQuery ( scene::ISceneNode node,
bool  block = true 
) [pure virtual]

Update occlusion query. Retrieves results from GPU.

If the query shall not block, set the flag to false. Update might not occur in this case, though

virtual bool irr::video::IVideoDriver::writeImageToFile ( IImage image,
const io::path filename,
u32  param = 0 
) [pure virtual]

Writes the provided image to a file.

Requires that there is a suitable image writer registered for writing the image.

Parameters:
imageImage to write.
filenameName of the file to write.
paramControl parameter for the backend (e.g. compression level).
Returns:
True on successful write.
virtual bool irr::video::IVideoDriver::writeImageToFile ( IImage image,
io::IWriteFile file,
u32  param = 0 
) [pure virtual]

Writes the provided image to a file.

Requires that there is a suitable image writer registered for writing the image.

Parameters:
imageImage to write.
fileAn already open io::IWriteFile object. The name will be used to determine the appropriate image writer to use.
paramControl parameter for the backend (e.g. compression level).
Returns:
True on successful write.

The documentation for this class was generated from the following file: