The FileSystem manages files and archives and provides access to them. More...
#include <IFileSystem.h>
The FileSystem manages files and archives and provides access to them.
It manages where files are, so that modules which use the the IO do not need to know where every file is located. A file could be in a .zip-Archive or as file on disk, using the IFileSystem makes no difference to this.
Definition at line 32 of file IFileSystem.h.
virtual void irr::io::IFileSystem::addArchiveLoader | ( | IArchiveLoader * | loader | ) | [pure virtual] |
Adds an external archive loader to the engine.
Use this function to add support for new archive types to the engine, for example proprietary or encrypted file storage.
virtual bool irr::io::IFileSystem::addFileArchive | ( | const path & | filename, |
bool | ignoreCase = true , |
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bool | ignorePaths = true , |
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E_FILE_ARCHIVE_TYPE | archiveType = EFAT_UNKNOWN , |
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const core::stringc & | password = "" , |
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IFileArchive ** | retArchive = 0 |
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) | [pure virtual] |
Adds an archive to the file system.
After calling this, the Irrlicht Engine will also search and open files directly from this archive. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake3 .pk3 files, which are just renamed .zip files. By default Irrlicht supports ZIP, PAK, TAR, PNK, and directories as archives. You can provide your own archive types by implementing IArchiveLoader and passing an instance to addArchiveLoader. Irrlicht supports AES-encrypted zip files, and the advanced compression techniques lzma and bzip2.
filename,: | Filename of the archive to add to the file system. |
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path. |
archiveType,: | If no specific E_FILE_ARCHIVE_TYPE is selected then the type of archive will depend on the extension of the file name. If you use a different extension then you can use this parameter to force a specific type of archive. |
password | An optional password, which is used in case of encrypted archives. |
retArchive | A pointer that will be set to the archive that is added. |
Referenced by addFolderFileArchive(), addPakFileArchive(), and addZipFileArchive().
virtual bool irr::io::IFileSystem::addFileArchive | ( | IReadFile * | file, |
bool | ignoreCase = true , |
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bool | ignorePaths = true , |
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E_FILE_ARCHIVE_TYPE | archiveType = EFAT_UNKNOWN , |
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const core::stringc & | password = "" , |
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IFileArchive ** | retArchive = 0 |
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) | [pure virtual] |
Adds an archive to the file system.
After calling this, the Irrlicht Engine will also search and open files directly from this archive. This is useful for hiding data from the end user, speeding up file access and making it possible to access for example Quake3 .pk3 files, which are just renamed .zip files. By default Irrlicht supports ZIP, PAK, TAR, PNK, and directories as archives. You can provide your own archive types by implementing IArchiveLoader and passing an instance to addArchiveLoader. Irrlicht supports AES-encrypted zip files, and the advanced compression techniques lzma and bzip2. If you want to add a directory as an archive, prefix its name with a slash in order to let Irrlicht recognize it as a folder mount (mypath/). Using this technique one can build up a search order, because archives are read first, and can be used more easily with relative filenames.
file,: | Archive to add to the file system. |
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path. |
archiveType,: | If no specific E_FILE_ARCHIVE_TYPE is selected then the type of archive will depend on the extension of the file name. If you use a different extension then you can use this parameter to force a specific type of archive. |
password | An optional password, which is used in case of encrypted archives. |
retArchive | A pointer that will be set to the archive that is added. |
virtual bool irr::io::IFileSystem::addFileArchive | ( | IFileArchive * | archive | ) | [pure virtual] |
Adds an archive to the file system.
archive,: | The archive to add to the file system. |
virtual _IRR_DEPRECATED_ bool irr::io::IFileSystem::addFolderFileArchive | ( | const c8 * | filename, |
bool | ignoreCase = true , |
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bool | ignorePaths = true |
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) | [inline, virtual] |
Adds an unzipped archive (or basedirectory with subdirectories..) to the file system.
filename,: | Filename of the unzipped zip archive base directory to add to the file system. |
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path. |
Definition at line 244 of file IFileSystem.h.
References addFileArchive(), and irr::io::EFAT_FOLDER.
virtual _IRR_DEPRECATED_ bool irr::io::IFileSystem::addPakFileArchive | ( | const c8 * | filename, |
bool | ignoreCase = true , |
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bool | ignorePaths = true |
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) | [inline, virtual] |
Adds a pak archive to the file system.
filename,: | Filename of the pak archive to add to the file system. |
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path.(should not use with Quake2 paks |
Definition at line 262 of file IFileSystem.h.
References addFileArchive(), and irr::io::EFAT_PAK.
virtual _IRR_DEPRECATED_ bool irr::io::IFileSystem::addZipFileArchive | ( | const c8 * | filename, |
bool | ignoreCase = true , |
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bool | ignorePaths = true |
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) | [inline, virtual] |
Adds a zip archive to the file system.
filename,: | Filename of the zip archive to add to the file system. |
ignoreCase,: | If set to true, files in the archive can be accessed without writing all letters in the right case. |
ignorePaths,: | If set to true, files in the added archive can be accessed without its complete path. |
Definition at line 228 of file IFileSystem.h.
References addFileArchive(), and irr::io::EFAT_ZIP.
virtual bool irr::io::IFileSystem::changeWorkingDirectoryTo | ( | const path & | newDirectory | ) | [pure virtual] |
Changes the current working directory.
newDirectory,: | A string specifying the new working directory. The string is operating system dependent. Under Windows it has the form "<drive>:\<directory>\<sudirectory>\<..>". An example would be: "C:\Windows\" |
Opens a file for read access.
filename,: | Name of file to open. |
virtual IWriteFile* irr::io::IFileSystem::createAndWriteFile | ( | const path & | filename, |
bool | append = false |
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) | [pure virtual] |
Opens a file for write access.
filename,: | Name of file to open. |
append,: | If the file already exist, all write operations are appended to the file. |
virtual IAttributes* irr::io::IFileSystem::createEmptyAttributes | ( | video::IVideoDriver * | driver = 0 | ) | [pure virtual] |
Creates a new empty collection of attributes, usable for serialization and more.
driver,: | Video driver to be used to load textures when specified as attribute values. Can be null to prevent automatic texture loading by attributes. |
virtual IFileList* irr::io::IFileSystem::createEmptyFileList | ( | const io::path & | path, |
bool | ignoreCase, | ||
bool | ignorePaths | ||
) | [pure virtual] |
Creates an empty filelist.
virtual IFileList* irr::io::IFileSystem::createFileList | ( | ) | [pure virtual] |
Creates a list of files and directories in the current working directory and returns it.
virtual IReadFile* irr::io::IFileSystem::createLimitReadFile | ( | const path & | fileName, |
IReadFile * | alreadyOpenedFile, | ||
long | pos, | ||
long | areaSize | ||
) | [pure virtual] |
Creates an IReadFile interface for accessing files inside files.
This is useful e.g. for archives.
fileName,: | The name given to this file |
alreadyOpenedFile,: | Pointer to the enclosing file |
pos,: | Start of the file inside alreadyOpenedFile |
areaSize,: | The length of the file |
virtual IReadFile* irr::io::IFileSystem::createMemoryReadFile | ( | void * | memory, |
s32 | len, | ||
const path & | fileName, | ||
bool | deleteMemoryWhenDropped = false |
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) | [pure virtual] |
Creates an IReadFile interface for accessing memory like a file.
This allows you to use a pointer to memory where an IReadFile is requested.
memory,: | A pointer to the start of the file in memory |
len,: | The length of the memory in bytes |
fileName,: | The name given to this file |
deleteMemoryWhenDropped,: | True if the memory should be deleted along with the IReadFile when it is dropped. |
virtual IWriteFile* irr::io::IFileSystem::createMemoryWriteFile | ( | void * | memory, |
s32 | len, | ||
const path & | fileName, | ||
bool | deleteMemoryWhenDropped = false |
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) | [pure virtual] |
Creates an IWriteFile interface for accessing memory like a file.
This allows you to use a pointer to memory where an IWriteFile is requested. You are responsible for allocating enough memory.
memory,: | A pointer to the start of the file in memory (allocated by you) |
len,: | The length of the memory in bytes |
fileName,: | The name given to this file |
deleteMemoryWhenDropped,: | True if the memory should be deleted along with the IWriteFile when it is dropped. |
virtual IXMLReader* irr::io::IFileSystem::createXMLReader | ( | const path & | filename | ) | [pure virtual] |
Creates a XML Reader from a file which returns all parsed strings as wide characters (wchar_t*).
Use createXMLReaderUTF8() if you prefer char* instead of wchar_t*. See IIrrXMLReader for more information on how to use the parser.
virtual IXMLReader* irr::io::IFileSystem::createXMLReader | ( | IReadFile * | file | ) | [pure virtual] |
Creates a XML Reader from a file which returns all parsed strings as wide characters (wchar_t*).
Use createXMLReaderUTF8() if you prefer char* instead of wchar_t*. See IIrrXMLReader for more information on how to use the parser.
virtual IXMLReaderUTF8* irr::io::IFileSystem::createXMLReaderUTF8 | ( | const path & | filename | ) | [pure virtual] |
Creates a XML Reader from a file which returns all parsed strings as ASCII/UTF-8 characters (char*).
Use createXMLReader() if you prefer wchar_t* instead of char*. See IIrrXMLReader for more information on how to use the parser.
virtual IXMLReaderUTF8* irr::io::IFileSystem::createXMLReaderUTF8 | ( | IReadFile * | file | ) | [pure virtual] |
Creates a XML Reader from a file which returns all parsed strings as ASCII/UTF-8 characters (char*).
Use createXMLReader() if you prefer wchar_t* instead of char*. See IIrrXMLReader for more information on how to use the parser.
virtual IXMLWriter* irr::io::IFileSystem::createXMLWriter | ( | const path & | filename | ) | [pure virtual] |
Creates a XML Writer from a file.
virtual IXMLWriter* irr::io::IFileSystem::createXMLWriter | ( | IWriteFile * | file | ) | [pure virtual] |
Creates a XML Writer from a file.
virtual bool irr::io::IFileSystem::existFile | ( | const path & | filename | ) | const [pure virtual] |
Determines if a file exists and could be opened.
filename | is the string identifying the file which should be tested for existence. |
Referenced by irr::scene::quake3::getTextures().
virtual path& irr::io::IFileSystem::flattenFilename | ( | path & | directory, |
const path & | root = "/" |
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) | const [pure virtual] |
flatten a path and file name for example: "/you/me/../." becomes "/you"
Converts a relative path to an absolute (unique) path, resolving symbolic links if required.
filename | Possibly relative file or directory name to query. |
virtual IArchiveLoader* irr::io::IFileSystem::getArchiveLoader | ( | u32 | index | ) | const [pure virtual] |
Retrieve the given archive loader.
index | The index of the loader to retrieve. This parameter is an 0-based array index. |
virtual u32 irr::io::IFileSystem::getArchiveLoaderCount | ( | ) | const [pure virtual] |
Gets the number of archive loaders currently added.
virtual IFileArchive* irr::io::IFileSystem::getFileArchive | ( | u32 | index | ) | [pure virtual] |
Get the archive at a given index.
virtual u32 irr::io::IFileSystem::getFileArchiveCount | ( | ) | const [pure virtual] |
Get the number of archives currently attached to the file system.
virtual path irr::io::IFileSystem::getFileBasename | ( | const path & | filename, |
bool | keepExtension = true |
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) | const [pure virtual] |
Get the base part of a filename, i.e. the name without the directory part.
If no directory is prefixed, the full name is returned.
filename,: | The file to get the basename from |
keepExtension | True if filename with extension is returned otherwise everything after the final '.' is removed as well. |
Get the directory a file is located in.
filename,: | The file to get the directory from. |
virtual path irr::io::IFileSystem::getRelativeFilename | ( | const path & | filename, |
const path & | directory | ||
) | const [pure virtual] |
Get the relative filename, relative to the given directory.
virtual const path& irr::io::IFileSystem::getWorkingDirectory | ( | ) | [pure virtual] |
Get the current working directory.
Changes the search order of attached archives.
sourceIndex,: | The index of the archive to change |
relative,: | The relative change in position, archives with a lower index are searched first |
virtual bool irr::io::IFileSystem::removeFileArchive | ( | u32 | index | ) | [pure virtual] |
Removes an archive from the file system.
This will close the archive and free any file handles, but will not close resources which have already been loaded and are now cached, for example textures and meshes.
index,: | The index of the archive to remove |
virtual bool irr::io::IFileSystem::removeFileArchive | ( | const path & | filename | ) | [pure virtual] |
Removes an archive from the file system.
This will close the archive and free any file handles, but will not close resources which have already been loaded and are now cached, for example textures and meshes. Note that a relative filename might be interpreted differently on each call, depending on the current working directory. In case you want to remove an archive that was added using a relative path name, you have to change to the same working directory again. This means, that the filename given on creation is not an identifier for the archive, but just a usual filename that is used for locating the archive to work with.
filename | The archive pointed to by the name will be removed |
virtual bool irr::io::IFileSystem::removeFileArchive | ( | const IFileArchive * | archive | ) | [pure virtual] |
Removes an archive from the file system.
This will close the archive and free any file handles, but will not close resources which have already been loaded and are now cached, for example textures and meshes.
archive | The archive to remove. |
virtual EFileSystemType irr::io::IFileSystem::setFileListSystem | ( | EFileSystemType | listType | ) | [pure virtual] |
Set the active type of file system.