#include "IGUIElement.h"
Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
The gui namespace contains useful classes for easy creation of a graphical user interface.
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.